A Lance passed down through generations. This Lance is known for slaying dragons. It is made from dark steel with bright white gold inlay.
You have a +1 bonus to attack and damage rolls made with this magic weapon.
Focus- 2 Spirit points, spellcasters only This weapon counts as a spellcasting focus.
Gripped- 1 Spirit points You cannot be made to drop this weapon against your will.
Doomerang- 3 Spirit points The weapon gains the thrown trait. When used this way it flies back to your hand at the end of your turn via the most direct route. Any creature in its path must make DC 10 Dexterity saving throw, suffering d6 damage of the weapon’s type on a failed save.
Infusion- 5 Spirit Points *Limited* When you select this upgrade, choose a damage type of- Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant, and Thunder. Your weapon attacks from this weapon deal an extra d6 of that type. (Poison)
Proficiency with a Lance allows you to add your proficiency bonus to the attack roll for any attack you make with it. A Lance requires two hands to wield when you aren't mounted.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Damage: Poison, Damage, Combat, Heavy, Reach, Two-Handed, Topple
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