This handaxe is well worn and spattered with specks of dried blood. Holding it makes you yearn for violence.
+1 Weapon: You have a +1 bonus to attack and damage rolls made with this magic weapon.
Slaughtertime!: When you roll initiative you can speak the command words "I claim Psychopath" and throw the axe at a creature within 60 ft. of you. They must succeed a DC 17 Dexterity saving throw or take xD6 slashing damage where x is twice your proficiency bonus. Success or failure, the axe then returns to your hand.
Roshambo!: When damage from a creature would reduce you to 0 hit points instead you and the triggering creature make competing Dexterity (Sleight of Hand) checks. If you win or tie you drop to 1 hit point instead and trigger Slaughtertime! to throw the axe.
Curse. This axe is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the axe, keeping it within reach at all times. You are unable to choose to make attacks nonlethal. In addition whenever Slaughtertime! is triggered you must choose a target that hasn't been chosen already in the current combat.
Proficiency with a Handaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Bonus: Magic, Damage, Combat, Light, Thrown, Vex
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