Armor (half plate), legendary (requires attunement)

Mithral is a light, flexible metal. A mithral half plate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.

This armor grants a +2 to AC this armor grants the user the ability to cast shape change on themselves once every day and recharges after a long rest. But it must be a creature you encountered since being attuned to the armor. After you use this property the armor fuses with your flesh and you take 10d 8 damage and 2 levels of exhaustion when taking it off.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

Notes: Stealth Disadvantage: Remove, Bonus: Armor Class, Combat, Warding, Stealth Disadvantage

Item Tags: Combat Warding

Pipi

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