Wondrous Item, rare

This journal of potions and alchemy ingredients has lots of blank pages and space in the margins for someone to make notes. The book has 9 charges and regains all expended charges when the user finishes a long rest. If you expend the last charge, roll a d20. On a 1, the journal contains no room left for new notes and is no longer usable.

Identify. The user can spend 1 charge and make a DC 15 Medicine, Nature, or Survival test to determine the type and quality of certain alchemical ingredients. On a success, the user learns the value of the ingredient and any potions or poisons that can be crafted from it. A user that has proficiency with Alchemist's Supplies, Herbalism Kit, or Poisoner's Kit makes this test with advantage provided they have the appropriate tool in their inventory.

Brew.  The user can spend 3 charges and make a DC 15 Medicine test to craft a potion or poison from among the list of potions they know, provided they have the appropriate ingredients. Creating a potion or poison this way requires a 1-hour period of downtime, but multiple brews can be done simultaneously. A user that has proficiency with Alchemist's Supplies, Herbalism Kit, or Poisoner's Kit makes this test with advantage provided they have the appropriate tool in their inventory.

HonchkrowDavid

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