Demonic arm of Izek Strazni, severed from it's original body. He was a brutal and cruel individual, these traits remained even after his death in form of this artifact.
Abilities
Hurl Flame (3/day) . Ranged Spell Attack: +7 to hit, range 60 ft., one target. Hit: 3d6 fire damage. If the target is a flammable object that isn’t being worn or carried, it catches fire.
Claw Attack (no limit): Melee Attack. +3 to hit one target. 5 ft range. On Hit: 1d8 slashing + 1d6 fire damage.
Demonic Grasp(no limit): When you hit with a melee attack using the arm, you can attempt to grapple the target as a bonus action. The arm counts as having 20 Strength for the purposes of grappling checks. While grappling a creature in this way, you may choose to ignite the arm once per turn to deal an additional 1d6 fire damage.
Ignite the Core (1/day): You can ignite the entire limb to erupt in a fiery burst. All creatures in a 15-ft cone must make a DEX save (DC 15) or take 6d6 fire damage and be blinded until the end of their next turn. Half on save, no blindness.
Strazni's Curse
Anytime you attempt to use this item, roll a WIS Saving throw (DC 15). On a fail, roll 1d8 and instead of the action you take, the following occurs:
1–2: Self-Destruction – The arm lashes out at you. Take 1d8 slashing + 1d6 fire damage.5–6: Feral Surge – You have disadvantage on all WIS-based checks and saving throws for the next hour as the arm whispers hateful visions into your mind.
A claw is a simple, bladed melee weapon worn as a glove that deals 1d6 slashing damage on a hit and has the attached and light properties.
Notes: Buff, Light, Attached
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