Visual Description:
The halberd’s blade resembles a crescent sun, with its spike forged into the shape of a weeping eye. The shaft is wrapped in white leather, now smudged with soot and ash. The blade never dulls, but becomes warmer when near those who have sinned against Veilmoor’s fading laws.
Properties:
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Radiant Judgment:
This weapon deals an additional 1d6 radiant damage to any creature that:-
Has at least 1 Fracture Point, or
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Has committed an “unholy act” in Veilmoor (DM’s discretion—e.g., consorting with the Mist, harming the innocent, participating in Silent Choir rituals)
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Divine Wrath (1/Day):
As an action, the wielder may cast Flame Strike (save DC 15) without expending a spell slot. The spell manifests as a blinding column of golden fire shaped like a mask.
(5th-level evocation: 4d6 fire + 4d6 radiant, 10-ft radius, 40-ft high cylinder) -
Judgment’s Oath:
While attuned, the weapon emits a faint hum when within 60 feet of a Fractured creature or a known blasphemer. This hum is only perceptible to the wielder.
Proficiency with a Halberd allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.
Notes: (requires attunement by a Lawful-aligned creature), Heavy, Reach, Two-Handed, Cleave







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