Staff (quarterstaff), rare (requires attunement by a Mandrake)

This gnarled quarterstaff manifests by forming part of the mandrake, replacing their arm. green and purple crystalline veins running throughout it, and thrums with life

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

Mandrake's Wail.
Once per short rest, when you hit a creature with this weapon, you can unleash the mandrake’s scream. The target and all creatures within 10 feet of it must make a DC 15 Constitution saving throw. On a failed save, a creature takes 3d8 psychic damage and is stunned until the end of its next turn. On a success, it takes half damage and isn’t stunned.


Rootbound Resurgence.
Once per long rest, as a bonus action, you can root the staff into the ground and draw life from the soil. You regain hit points equal to 3d6 + your Wisdom modifier. If you are standing on natural ground (soil, grass, moss, etc.), you instead regain 4d6 + your Wisdom modifier hit points.

Proficiency with a Quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Bonus: Magic, Mandrake, Damage, Combat, Versatile, Topple

Item Tags: Damage Combat

OptionalKarl

Comments

Posts Quoted:
Reply
Clear All Quotes