Weapon (greatsword), legendary (requires attunement by a Paladin or Cleric, defeating a great evil)

You have a +3 bonus to attack and damage rolls made with this magic weapon.

Celestial Wrath: When you hit a creature with this weapon, you can choose to use your bonus action to deal an additional 4d8 radiant damage. This ability can be used a number of times equal to your proficiency bonus, with all uses regained after a long rest. 

Holy Cleave: When you take the Attack action, you can choose to use your bonus action to perform a sweeping attack. Creatures within 10 feet of you in a 180-degree arc must make a DC 17 Dexterity saving throw or take 3d6 radiant damage. This ability can be used once per short rest. 

Wings of Valor: While attuned to Archonis, you gain the ability to use your action to say the weapon's name. This grants you a flying speed of 30 feet as ethereal angelic wings sprout from your back. This ability lasts for 10 minutes and can only be used once per long rest. 

Radiant Vow: As an action, you can swear a sacred vow to Archonis, marking a creature you can see within 60 feet. For 1 minute, you deal an additional 1d10 radiant damage to the marked target with every successful attack. This effect ends early if the target dies or you are incapacitated. 

Aura of Light: Archonis emits soft green light in a 20 foot radius. Evil creatures within this light have disadvantage on saving throws. 

Legendary Feature: Divine Judgement

When you reduce a fiend or undead to 0 hitpoints with this weapon, Archonis erupts in a burst of radiant light. The soul of the fiend or undead is absorbed into the blade. All fiends and undead within 30 feet must succeed a DC 17 Constitution saving throw or take 6d8 radiant damage and be blinded until the end of their next turn. This ability recharges after a long rest.

 

Archonis, the Angelic Claymore, is a colossal blade forged in the light of the Celestial Plane. It's golden hilt is adorned with angelic wings and radiant gemstones that pulse with divine energy, while its blade glows with a vibrant green hue. The weapon exudes an aura of power and reverence, striking fear into the hearts of evil and inspiring courage in allies. 

Archonis was said to have been wielded by an angelic general during the first celestial war against the Abyss. Legend holds that the blade is bound to the will of justice, refusing to be wielded by any creature with a tainted soul. It's radiant power is the embodiment of hope and judgement, granting its wielder unparalleled strength to smite the darkness. It is said to absorb the souls of the tainted that it slays, consuming them as fuel for the powers of righteousness and good. 

Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: Bonus: Magic, Paladin or Cleric, defeating a great evil, Damage, Combat, Heavy, Two-Handed, Graze

Previous Versions

Name Date Modified Views Adds Version Actions
4/16/2025 10:54:04 PM
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Item Tags: Damage Combat

Sa1ty_Bear

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