This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can't be used again until the next dawn.
You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out.
The Alikari Globe is a pre-Helian relic of the firstborn, it contains the trapped soul of your third generation primogenitor, Thraz'Ma'Alik. Your genetic sire was slain by the Kraken empress Ilu'Ka'Tidesurge during the first age, as time has passed the trapped soul has waned and become maddened. You can spend a minute to commune with the soul and potentially gain a simple answer, this ability recharged on a long rest
Notes: The Alikari Globe can be attuned by any creature/character, but only the blood of Thraz’Ma’Alik can access the ability to commune with the orb, for all others it operates as a normal Driftglobe, Utility, Exploration
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