Wondrous Item, unknown rarity (requires attunement by a Requires a drop of blood and profeciency with the Weapon, Artifact, or Item you are trying to awaken.)

A runed diamond worth 1000(GP) that can ensoul an Weapon, Artifact, or Item to move (gaining a walk and fly speed of 25ft), float, attack, think on it's own, and lift no more than 10 lbs. Strikes do not count toward lift wieght and can adjust it with circumstance.

The awakened item gains an intelligence of 6 and has no senses of it's own. Sharing all senses with it's attuned user. Effective up to a range of 500ft. If the item falls out of range, it can only use it's movement to move in the direction of it's owner, and can not sense anything other than the direction of that owner.

A ranged weapon can reload itself within 5ft. of the appropriate ammo, that it's weilder can see or otherwise sense.

An awakened weapon gains an Action and Reaction, but no Bonus Action, and an Initiative directly after the owner who wields it. The owner can choose to swap initiative with it at any time.

The runestone has HP equal to that of it's owner and if destroyed, removes the enchantment on the artifact it was attached to. If only detached, the item will not require another blood ritual to reactivate the enchantment, if the stone is reattached or attached to a new item.

An activated runestone is bound to it's owner and cannot be overwritten by other spells or effects. The stone holds all memories acquired during it's activity, and will retain them if attatched onto a new item.

An awakened stone is immune to being Charmed or Frightened, but will share the status if the owner is afflicted.

Notes: Requires a drop of blood and profeciency with the Weapon, Artifact, or Item you are trying to awaken., Control, Combat, Jewelry, Sentient, Artificer, enchantment, socketable

Item Tags: Control Combat Jewelry Sentient Artificer enchantment socketable

ThaCREEPERmonstr

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