Weapon (pistol), very rare (requires attunement by a by a Gunmage)

This handcrafted arcane sidearm functions as your spellcasting focus. It deals 1d8 damage and uses your Intelligence modifier for attack and damage rolls.

**Elemental Shells:** As a bonus action, you can change the current elemental mode of this pistol to one of the following:
- **Fire Shell** – Adds 1d6 fire damage. Target may ignite.
- **Cold Shell** – Adds 1d6 cold damage. Reduces target's speed.
- **Lightning Shell** – Adds 1d6 lightning damage. Target loses reactions.

Only one shell may be active at a time.

**Overheat:** On a natural 1 attack roll, the pistol overheats. You take 1d6 fire damage, and the current shell becomes unusable until a long rest.

 

Proficiency with a Pistol allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Ranged Weapon Attack: Piercing, Weapon Property: Finesse, Weapon Property: Range, Weapon Property: Light, by a Gunmage, Loading, Range, Ammunition (Firearms), Vex

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4/18/2025 11:59:20 PM
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