This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. It also has the following additional properties. When one of these properties is used, it can't be used again until the next dawn.
Lightning. When you hit with a melee attack using the staff, you can cause the target to take an extra 2d6 lightning damage.
Thunder. When you hit with a melee attack using the staff, you can cause the staff to emit a crack of thunder, audible out to 300 feet. The target you hit must succeed on a DC 17 Constitution saving throw or become stunned until the end of your next turn.
Lightning Strike. You can use an action to cause a bolt of lightning to leap from the staff's tip in a line that is 5 feet wide and 120 feet long. Each creature in that line must make a DC 17 Dexterity saving throw, taking 9d6 lightning damage on a failed save, or half as much damage on a successful one.
Thunderclap. You can use an action to cause the staff to issue a deafening thunderclap, audible out to 600 feet. Each creature within 60 feet of you (not including you) must make a DC 17 Constitution saving throw. On a failed save, a creature takes 2d6 thunder damage and becomes deafened for 1 minute. On a successful save, a creature takes half damage and isn't deafened.
Thunder and Lightning. You can use an action to use the Lightning Strike and Thunderclap properties at the same time. Doing so doesn't expend the daily use of those properties, only the use of this one.
Notes: Bonus: Magic, Deafened, Stunned, Damage, Control, Debuff, Combat







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Posted Jan 5, 2019Sweet
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Posted Jan 29, 2019My goodness, this may be my new favorite magic weapon.
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Posted Oct 24, 2019when you cant decide on what loot to give the monk, give them THIS.
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Posted Oct 26, 2019100% this :D exactly what I was thinking!
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Posted Dec 16, 2019This doesn't seem to list the weapons +2 bonus when equipped on the character sheet. It's being treated like a regular quarterstaff.
If you use this you should equip a +2 quarterstaff alongside this so you can see your true bonuses.
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Posted Feb 22, 2020If you equip this and don't see your bonuses, make sure to select it for attunement at the bottom of the equipment tab or item description sidebar. Equipping does not attune an item automatically. I noticed the A icon for attunement doesn't appear next to a name in equipment until it is attuned. It isn't static like a C icon for concentration.
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Posted May 4, 2020This is more a tweak for Beyond20 than anything else. Can you add the quarterstaff damage roll? As it is, I can roll the TO HIT in Beyond20, but not the damage (1d6 or 1d8). Also, for when discharging the LIGHTNING in the melee attack, it needs to be able to have the TO HIT, quarterstaff damage (1d6 or 1d8) and the Lightning damage (2d6) altogether.
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Posted Oct 16, 2020seems perfect for a monk
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Posted Jan 10, 2021very very frightening!
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Posted Feb 2, 2021How does Thunder and Lightning interact with Tempest Cleric's Destructive Wrath? Would both the 9d6 lightning AND 2d6 thunder be maximized?
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Posted Feb 3, 2021As it's a single action, my DM gut says yes.
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Posted Apr 16, 2021If you change it to a hammer you just have Thor's Hammer Mjölnir
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Posted Apr 25, 2021Just yes!
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Posted May 16, 2021Only 5 uses a day
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Posted Jul 1, 2021do i have to be a certain level to use this?
sorry if this sounds stupid i’m still new to DnD
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Posted Jul 1, 2021Nope, there are as far as i know no level requirements for any magic item. so if your DM gives you one all you have to do is attune and then blast some monsters!
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Posted Jul 7, 2021Can you use multiple properties in one turn?
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Posted Jul 7, 2021Can you use multiple properties in one turn?
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Posted Feb 25, 2022Make sure no one from your party is anywhere near you when you use the thunderclap. It says each creature within 60 feet, not each enemy or each creature of your choosing.
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Posted Mar 5, 2022If you miss your attack does it still use the ability?