Weapon (any), rare
When you roll a 20 on your attack roll with this magic weapon, the target takes an extra 7 damage of the weapon’s type.
Applicable Weapons:
| Name | Type | Damage | Properties |
|---|---|---|---|
| Club | Simple Melee | 1d4 bludgeoning | Light |
| Dagger | Simple Melee | 1d4 piercing | Finesse, light, thrown (range 20/60) |
| Greatclub | Simple Melee | 1d8 bludgeoning | Two-handed |
| Handaxe | Simple Melee | 1d6 slashing | Light, thrown (range 20/60) |
| Javelin | Simple Melee | 1d6 piercing | Thrown (range 30/120) |
| Light hammer | Simple Melee | 1d4 bludgeoning | Light, thrown (range 20/60) |
| Mace | Simple Melee | 1d6 bludgeoning | -- |
| Quarterstaff | Simple Melee | 1d6 bludgeoning | Versatile (1d8) |
| Sickle | Simple Melee | 1d4 slashing | Light |
| Spear | Simple Melee | 1d6 piercing | Thrown (range 20/60), versatile (1d8) |
| Yklwa | Simple Melee | 1d8 piercing | Thrown (range 10/30) |
| Name | Type | Damage | Properties |
|---|---|---|---|
| Crossbow, light | Simple Ranged | 1d8 piercing | Ammunition, (range 80/320), loading, two-handed |
| Dart | Simple Ranged | 1d4 piercing | Finesse, thrown (range 20/60) |
| Shortbow | Simple Ranged | 1d6 piercing | Ammunition, (range 80/320), two-handed |
| Sling | Simple Ranged | 1d4 bludgeoning | Ammunition, (range 30/120) |
| Name | Type | Damage | Properties |
|---|---|---|---|
| Battleaxe | Martial Melee | 1d8 slashing | Versatile (1d10) |
| Flail | Martial Melee | 1d8 bludgeoning | -- |
| Glaive | Martial Melee | 1d10 slashing | Heavy, reach, two-handed |
| Greataxe | Martial Melee | 1d12 slashing | Heavy, two-handed |
| Greatsword | Martial Melee | 2d6 slashing | Heavy, two-handed |
| Halberd | Martial Melee | 1d10 slashing | Heavy, reach, two-handed |
| Lance | Martial Melee | 1d12 piercing | Reach, special |
| Longsword | Martial Melee | 1d8 slashing | Versatile (1d10) |
| Maul | Martial Melee | 2d6 bludgeoning | Heavy, two-handed |
| Morningstar | Martial Melee | 1d8 piercing | -- |
| Pike | Martial Melee | 1d10 piercing | Heavy, reach, two-handed |
| Rapier | Martial Melee | 1d8 piercing | Finesse |
| Scimitar | Martial Melee | 1d6 slashing | Finesse, light |
| Shortsword | Martial Melee | 1d6 piercing | Finesse, light |
| Trident | Martial Melee | 1d6 piercing | Thrown (range 20/60), versatile (1d8) |
| War pick | Martial Melee | 1d8 piercing | -- |
| Warhammer | Martial Melee | 1d8 bludgeoning | Versatile (1d10) |
| Whip | Martial Melee | 1d4 slashing | Finesse, reach |
| Name | Type | Damage | Properties |
|---|---|---|---|
| Blowgun | Martial Ranged | 1 piercing | Ammunition, (range 25/100), loading |
| Crossbow, hand | Martial Ranged | 1d6 piercing | Ammunition, (range 30/120), light, loading |
| Crossbow, heavy | Martial Ranged | 1d10 piercing | Ammunition, (range 100/400), heavy, loading, two-handed |
| Longbow | Martial Ranged | 1d8 piercing | Ammunition, (range 150/600), heavy, two-handed |
| Net | Martial Ranged | -- | Special, thrown (range 5/15) |
| Name | Type | Damage | Properties |
|---|---|---|---|
| Pistol | Martial Ranged | 1d10 piercing | Ammunition (range 30/90), loading |
| Musket | Martial Ranged | 1d12 piercing | Ammunition (range 40/120), loading, two-handed |
| Name | Type | Damage | Properties |
|---|---|---|---|
| Pistol, automatic | Martial Ranged | 2d6 piercing | Ammunition (range 50/150), reload (15 shots) |
| Revolver | Martial Ranged | 2d8 piercing | Ammunition (range 40/120), reload (6 shots) |
| Rifle, hunting | Martial Ranged | 2d10 piercing | Ammunition (range 80/240), reload (5 shots), two-handed |
| Rifle, automatic | Martial Ranged | 2d8 piercing | Ammunition (range 80/240), burst fire, reload (30 shots), two-handed |
| Shotgun | Martial Ranged | 2d8 piercing | Ammunition (range 30/90), reload (2 shots), two-handed |
| Name | Type | Damage | Properties |
|---|---|---|---|
| Laser pistol | Martial Ranged | 3d6 radiant | Ammunition (range 40/120), reload (50 shots) |
| Antimatter rifle | Martial Ranged | 6d8 necrotic | Ammunition (range 120/360), reload (2 shots), two-handed |
| Laser rifle | Martial Ranged | 3d8 radiant | Ammunition (range 100/300), reload (30 shots), two-handed |
Notes: Damage: Additional, Damage, Combat







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Posted Jul 26, 2019This should be a +2 weapon.
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Posted Dec 26, 2019Vicious blade of sharpness?
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Posted Dec 29, 2019I would say the plus 7 should apply to any attack, and go to 14 on a critical
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Posted Feb 16, 2020why? It's already rewarding you for scoring a critical hit. Along with the PHB critical hit rules of "Roll all of the attack's damage dice twice and add them together". Unless you're running a special variation of the rule. So in this current example it would be:
Dagger Crit hit, so instead of 1d4 it's now 2d4 + 7, not including any other modifiers you have. So in theory with a dagger which on average scores between 2-3 dmg, will now score a 5-6 dmg on a critical with an additional guaranteed extra 7 damage.
So I made a tournament where the winner won this weapon enchantment (at lvl 1). I see it as a way to reward a player for doing well but not making the player overly strong starting off.
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Posted Jul 29, 2020If the weapon would be as you say, it would most definitly require attunement to make it balanced.
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Posted Aug 7, 2020How would changing the damage bonus from a flat +7 to a +2d6 affect the overall power level?
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Posted Aug 14, 2020this should be on any critical instead of just nat 20s, that way the weapon isn't only cool 1/20 hits
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Posted Aug 30, 2020This doesn't look that powerful. Why is it Rare?
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Posted Dec 1, 2020Its does not say natural 20 ? On a roll of 17, plus str mod +3 would be a 20 on your roll, you get to add 7 if you hit the target. On a roll of a crit 20, it would fall to weapon damage dice again, +7, This is our House rule,
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Posted Jan 19, 2021I think it's intended to be what shows on the die face. By your logic, if I rolled an 18 with a +3 str, then my roll would be 21, and not a 20, so no +7, as it does not say a roll of 20 or more.
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Posted Apr 13, 2021My favorite warhammer.
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Posted Jun 23, 2021I have never made a critical hit since I've never rolled a natural 20 on attack, so I'm not sure this would be of any value to my fighter lol.
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Posted Aug 23, 2021Why is there no fish under applicable weapons? It said all weapons . . . I WANT TO SMACK PEOPLE WITH VICIOUS FISH
(Yes this is a legitimate complaint)
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Posted Oct 11, 2021I'd think that's fine, as it already only happens on a crit, so the extra dice aren't getting magnified by the crit itself. You'll be sad when you roll that "2" and your Rare weapon that *only* works on a critical hit (5% of the time) did half the damage of a comparable vanilla "+2 weapon". But power level... yeah, that's about the same.
Personally, I'm confused about why the description didn't say "when you score a critical hit". Did they feel the need to shaft the Champion subclass just a little more for some reason?
This is an interesting power, but I'd take the "+2 weapon" every time instead of this, given a choice. I don't need +5 damage 5% of the time (7 vs 2), I need to *hit* 10% more (+2 to hit)! It makes a good power to give a BBEG weapon that won't really shift the balance of power when your PCs get it!
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Posted Dec 18, 2021Just because you mentioned this, now the weapon Vicious Fish. Will ne added to my campaign
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Posted Jan 10, 2022It's a magic weapon so it overcomes resistance to non-magical slashing/bludgeoning/piercing, so it's not completely without value.
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Posted Feb 15, 2022Does this effect trigger from a rolled 20 on the dice or after the modifiers have been applied? let's say they rolled 18, +2 to hit = 20.
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Posted Mar 5, 2022I'm a new player and I don't own a copy of the PHB yet, but my interpretation of what's written is that you roll a Nat 20 (maybe at the DMs discretion any form of crit on the dice) and then the +7 damage is added as an extra, so whatever you roll for damage (including the critical damage die), Strength/Dexterity modifier and THEN the 7. Otherwise the weapon has no point is you'd potentially hit another 8 or 10 damage from the crit roll, just to be replaced by a comparatively meagre 7. Just my two pence!
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Posted Mar 28, 2022Also, for people confused about the SRD saying 2d6 damage instead of 7: it was supposed to be 7, but they wrote it incorrectly, and corrected it in the DMG print.
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Posted May 14, 2022