Weapon (any), rare
When you roll a 20 on your attack roll with this magic weapon, the target takes an extra 7 damage of the weapon’s type.
Applicable Weapons:
Name | Type | Damage | Properties |
---|---|---|---|
Club | Simple Melee | 1d4 bludgeoning | Light |
Dagger | Simple Melee | 1d4 piercing | Finesse, light, thrown (range 20/60) |
Greatclub | Simple Melee | 1d8 bludgeoning | Two-handed |
Handaxe | Simple Melee | 1d6 slashing | Light, thrown (range 20/60) |
Javelin | Simple Melee | 1d6 piercing | Thrown (range 30/120) |
Light hammer | Simple Melee | 1d4 bludgeoning | Light, thrown (range 20/60) |
Mace | Simple Melee | 1d6 bludgeoning | -- |
Quarterstaff | Simple Melee | 1d6 bludgeoning | Versatile (1d8) |
Sickle | Simple Melee | 1d4 slashing | Light |
Spear | Simple Melee | 1d6 piercing | Thrown (range 20/60), versatile (1d8) |
Yklwa | Simple Melee | 1d8 piercing | Thrown (range 10/30) |
Name | Type | Damage | Properties |
---|---|---|---|
Crossbow, light | Simple Ranged | 1d8 piercing | Ammunition, (range 80/320), loading, two-handed |
Dart | Simple Ranged | 1d4 piercing | Finesse, thrown (range 20/60) |
Shortbow | Simple Ranged | 1d6 piercing | Ammunition, (range 80/320), two-handed |
Sling | Simple Ranged | 1d4 bludgeoning | Ammunition, (range 30/120) |
Name | Type | Damage | Properties |
---|---|---|---|
Battleaxe | Martial Melee | 1d8 slashing | Versatile (1d10) |
Flail | Martial Melee | 1d8 bludgeoning | -- |
Glaive | Martial Melee | 1d10 slashing | Heavy, reach, two-handed |
Greataxe | Martial Melee | 1d12 slashing | Heavy, two-handed |
Greatsword | Martial Melee | 2d6 slashing | Heavy, two-handed |
Halberd | Martial Melee | 1d10 slashing | Heavy, reach, two-handed |
Lance | Martial Melee | 1d12 piercing | Reach, special |
Longsword | Martial Melee | 1d8 slashing | Versatile (1d10) |
Maul | Martial Melee | 2d6 bludgeoning | Heavy, two-handed |
Morningstar | Martial Melee | 1d8 piercing | -- |
Pike | Martial Melee | 1d10 piercing | Heavy, reach, two-handed |
Rapier | Martial Melee | 1d8 piercing | Finesse |
Scimitar | Martial Melee | 1d6 slashing | Finesse, light |
Shortsword | Martial Melee | 1d6 piercing | Finesse, light |
Trident | Martial Melee | 1d6 piercing | Thrown (range 20/60), versatile (1d8) |
War pick | Martial Melee | 1d8 piercing | -- |
Warhammer | Martial Melee | 1d8 bludgeoning | Versatile (1d10) |
Whip | Martial Melee | 1d4 slashing | Finesse, reach |
Name | Type | Damage | Properties |
---|---|---|---|
Blowgun | Martial Ranged | 1 piercing | Ammunition, (range 25/100), loading |
Crossbow, hand | Martial Ranged | 1d6 piercing | Ammunition, (range 30/120), light, loading |
Crossbow, heavy | Martial Ranged | 1d10 piercing | Ammunition, (range 100/400), heavy, loading, two-handed |
Longbow | Martial Ranged | 1d8 piercing | Ammunition, (range 150/600), heavy, two-handed |
Net | Martial Ranged | -- | Special, thrown (range 5/15) |
Name | Type | Damage | Properties |
---|---|---|---|
Pistol | Martial Ranged | 1d10 piercing | Ammunition (range 30/90), loading |
Musket | Martial Ranged | 1d12 piercing | Ammunition (range 40/120), loading, two-handed |
Name | Type | Damage | Properties |
---|---|---|---|
Pistol, automatic | Martial Ranged | 2d6 piercing | Ammunition (range 50/150), reload (15 shots) |
Revolver | Martial Ranged | 2d8 piercing | Ammunition (range 40/120), reload (6 shots) |
Rifle, hunting | Martial Ranged | 2d10 piercing | Ammunition (range 80/240), reload (5 shots), two-handed |
Rifle, automatic | Martial Ranged | 2d8 piercing | Ammunition (range 80/240), burst fire, reload (30 shots), two-handed |
Shotgun | Martial Ranged | 2d8 piercing | Ammunition (range 30/90), reload (2 shots), two-handed |
Name | Type | Damage | Properties |
---|---|---|---|
Laser pistol | Martial Ranged | 3d6 radiant | Ammunition (range 40/120), reload (50 shots) |
Antimatter rifle | Martial Ranged | 6d8 necrotic | Ammunition (range 120/360), reload (2 shots), two-handed |
Laser rifle | Martial Ranged | 3d8 radiant | Ammunition (range 100/300), reload (30 shots), two-handed |
Notes: Damage: Additional, Damage, Combat
Literally one of the MOST useless Rare weapons ever...
"When you roll a 20"
Does that mean a 20 or higher? or a Natural 20?
I believe it is a natural 20, since it is asking if the roll is a 20 and not if the attack roll is a 20.
Attack roll specifically being a roll after modifiers.
Nat 20. It's the same case as Jeremy Crawford answered here: "The sword of life stealing activates when you roll a 20 on the d20. The same is true of a vorpal sword."
One thing that hasn't been mentioned yet is that due to the weapon's effect not being tied to critical hits, you can still get the damage if a crit is negated.
So even if the target wears adamantine armor (or has a similar rule) or uses a feature like the Grave Cleric's Sentinel at Death's Door to negate the critical hit, the bonus damage still applies as long as your hit roll was a natural 20.
Also, it is a fairly solid weapon on a barbarian. Reckless attack will give you a more consistent chance to trigger it. It's by all means still not super reliable but definitely not useless.