Armor (light, medium, or heavy), rare (requires attunement)

You have resistance to one type of damage while you wear this armor. The DM chooses the type or determines it randomly from the options below.

d10 Damage Type
1 Acid
2 Cold
3 Fire
4 Force
5 Lightning
6 Necrotic
7 Poison
8 Psychic
9 Radiant
10 Thunder

Applicable Armor:

Name Type AC Strength Stealth
Padded Light 11 + Dex modifier -- Disadvantage
Leather Light 11 + Dex modifier -- --
Studded Leather Light 12 + Dex modifier -- --
Hide Medium 12 + Dex modifier (max 2) -- --
Chain Shirt Medium 13 + Dex modifier (max 2) -- --
Scale Mail Medium 14 + Dex modifier (max 2) -- Disadvantage
Breastplate Medium 14 + Dex modifier (max 2) -- --
Half Plate Medium 15 + Dex modifier (max 2) -- Disadvantage
Ring Mail Heavy 14 -- Disadvantage
Chain Mail Heavy 16 Strength 13 Disadvantage
Splint Heavy 17 Strength 15 Disadvantage
Plate Heavy 18 Strength 15 Disadvantage

Notes: Resistance: Acid, Resistance: Cold, Resistance: Fire, Resistance: Force, Resistance: Lightning, Resistance: Necrotic, Resistance: Poison, Resistance: Psychic, Resistance: Radiant, Resistance: Thunder, Combat, Warding

Item Tags: Combat Warding

Basic Rules, pg. 152

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