Armor (light, medium, or heavy), rare (requires attunement)

You have resistance to one type of damage while you wear this armor. The DM chooses the type or determines it randomly from the options below.

d10 Damage Type
1 Acid
2 Cold
3 Fire
4 Force
5 Lightning
6 Necrotic
7 Poison
8 Psychic
9 Radiant
10 Thunder

 

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

Applicable Armor:

Name Type AC Strength Stealth
Padded Light  11 + Dex modifier   -- Disadvantage
Leather Light  11 + Dex modifier   --  --
Studded Leather Light  12 + Dex modifier   --  --
Hide Medium  12 + Dex modifier (max 2)  --  --
Chain Shirt Medium  13 + Dex modifier (max 2)  --  --
Scale Mail Medium  14 + Dex modifier (max 2)  --  Disadvantage
Breastplate Medium  14 + Dex modifier (max 2)  --  --
Half Plate Medium  15 + Dex modifier (max 2)  -- Disadvantage
Ring Mail Heavy  14  --  Disadvantage
Chain Mail Heavy  16  Strength 13  Disadvantage
Splint Heavy  17  Strength 15  Disadvantage
Plate Heavy  18  Strength 15  Disadvantage

 

Notes: Resistance: Acid, Resistance: Cold, Resistance: Fire, Resistance: Force, Resistance: Lightning, Resistance: Necrotic, Resistance: Poison, Resistance: Psychic, Resistance: Radiant, Resistance: Thunder, Combat, Warding

Item Tags: Combat Warding

Basic Rules , pg. 152

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