A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.
The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.
The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.
Ivory Goats. These ivory statuettes of goats are always created in sets of three. Each goat looks unique and functions differently from the others. Their properties are as follows:
- The goat of traveling can become a Large goat with the same statistics as a riding horse. It has 24 charges, and each hour or portion thereof it spends in beast form costs 1 charge. While it has charges, you can use it as often as you wish. When it runs out of charges, it reverts to a figurine and can't be used again until 7 days have passed, when it regains all its charges.
- The goat of travail becomes a giant goat for up to 3 hours. Once it has been used, it can't be used again until 30 days have passed.
- The goat of terror becomes a giant goat for up to 3 hours. The goat can't attack, but you can remove its horns and use them as weapons. One horn becomes a lance, +1, and the other becomes a longsword, +2. Removing a horn requires an action, and the weapons disappear and the horns return when the goat reverts to figurine form. In addition, the goat radiates a 30-foot-radius aura of terror while you are riding it. Any creature hostile to you that starts its turn in the aura must succeed on a DC 15 Wisdom saving throw or be frightened of the goat for 1 minute, or until the goat reverts to figurine form. The frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once it successfully saves against the effect, a creature is immune to the goat's aura for the next 24 hours. Once the figurine has been used, it can't be used again until 15 days have passed.
Notes: Summoning
These are hilarious and I love them.
Need eight legged goat variant, please.
are there elephant versions of these?
IDK, but you could easily reskin the Ivory Goats.
Also: The Marble Elephant is a thing
This would be insanely powerful if it wasn't for the long cool down as a free riding horse is useful, the goat of terror is a powerful ally in combat and the middle one is free damage, meat shield, and causes prone.
When are they going to finally have artwork for all of the missing magic items and monsters? Instead after years, they are still using ugly placeholder avatar graphics.
Here:
can you summon one goat at a time?
or are they all summoned at the same time?
Soooo guess who gave a goat to each of the elves in her pirate campaign and had them get accidentally summoned on the ship while underway!?
This girl XD the first summoning was unintentional... but the following ones....
Why have nobody pointed out it's based on Three Billy Goats Gruff?
Other then there being 3 of them I see no other connections to the Three Billy Goats Gruff children's story