Wondrous Item, legendary

This iron bottle has a brass stopper. You can use an action to speak the flask's command word, targeting a creature that you can see within 60 feet of you. If the target is native to a plane of existence other than the one you're on, the target must succeed on a DC 17 Wisdom saving throw or be trapped in the flask. If the target has been trapped by the flask before, it has advantage on the saving throw. Once trapped, a creature remains in the flask until released. The flask can hold only one creature at a time. A creature trapped in the flask doesn't need to breathe, eat, or drink and doesn't age.

You can use an action to remove the flask's stopper and release the creature the flask contains. The creature is friendly to you and your companions for 1 hour and obeys your commands for that duration. If you give no commands or give it a command that is likely to result in its death, it defends itself but otherwise takes no actions. At the end of the duration, the creature acts in accordance with its normal disposition and alignment.

An identify spell reveals that a creature is inside the flask, but the only way to determine the type of creature is to open the flask. A newly discovered bottle might already contain a creature chosen by the GM or determined randomly.

d100 Contents d100 Contents
1-50 Empty 77-78 Elemental (any)
51 Arcanaloth 79 Githyanki knight
52 Cambion 80 Githzerai zerth
53-54 Dao 81-82 Invisible Stalker
55-57 Demon (type 1) 83-84 Marid
58-60 Demon (type 2) 85-86 Mezzoloth
61-62 Demon (type 3) 87-88 Night hag
63-64 Demon (type 4) 89-90 Nycaloth
65 Demon (type 5) 91 Planetar
66 Demon (type 6) 92-93 Salamander
67 Deva 94-95 Slaad (any)
68-69 Devil (greater) 96 Solar
70-72 Devil (lesser) 97-98 Succubus/incubus
73-74 Djinni 99 Ultroloth
75-76 Efreeti 00 Xorn

Notes: Control

Item Tags: Control

Basic Rules , pg. 178

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