Wondrous Item, uncommon
While holding this fan, you can cast Gust of Wind (save DC 13) from it. Each subsequent time the fan is used before the next dawn, it has a cumulative 20 percent chance of not working; if the fan fails to work, it tears into useless, nonmagical tatters.
Notes: Control







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Posted Jan 21, 2021Does the bearer need to make concentration checks when hit, as if casting gust of wind like normal?
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Posted Feb 9, 2021When you cast a spell, you still use all normal spelcasting rules even if you're not using your spellcasting feature, unless an item description says otherwise.
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Posted May 7, 2021cumulative 20% chance you say?
I guess for those that don't want to roll a d100, you could also say each time you use it, you roll a d10, with the dc starting at 1, and goes up by 2 each successive use.
(so first use is DC 1, guaranteed success with no need to roll, then DC 3, then DC 5, then DC 7, then DC 9, then guaranteed to fail at DC 11 on a d10)
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Posted Mar 7, 2022Does anyone know if: When an evocation wizard uses this item, if they can use their “Sculpt Spells” ability to have the Gust of Wind spell from the fan not affect their fellow party members?
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Posted Sep 29, 2023**Playing an Aarakocra**
Hey! That's me!
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Posted Dec 4, 2023"When you cast an evocation spell that affects other creatures that you can see"
"you can use an action to cast the gust of wind spell"
"Gust of Wind 2 Evocation"
Seems like they are hitting all the metrics, assuming they can see their party members.
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Posted Jun 28, 2024I just got this for my minatour samurai and in a random treasure roll and I can't wait to use this.