Level 15. Sorry, I should have mentioned that ^^;
Fellow rogues, I need your assistance! A DM I play with on a semi regular basis is going to run a christmas themed one-shot. He's actually asked up to make as power of characters as we can, so I want to know what the most powerful build I can make on D&D beyond is. All books are allowed and stats are generated with with point buy. Other than that, he hasn't given us any info. The best I've got at the moment is either mastermind or inquisitive with variant human for feat?
EDIT: The character is level 15
Thank you capricEntropy for the insight on life clerics, you've provided a lot for me to think about in the future. One thing I gave my cleric was guidance rather than bless though as I thought it was more motherly. Like a mother giving gentle advice while the person does their thing.
One last thing, I love your picture ^.^
Madalyn casts Thaumaturgy three times under her breath. As the ground starts to tremble, she turns to the kids. Her eyes visibly red, the color that the kids have come to know over the time they've known her as that of anger. This red however, is the brightest they've ever seen it. Madalyn shouts in a booming voice, "Kids, this isn't the time for you to start acting brave! I understand that you all want to help me, but if there's even the slightest hint of danger, I need you all to get to safety! Now then," She turns back around and flames spark up from her hand, "Come at me beasts! I will protect these kids in the name of my god!"
Preparing Sacred Flame cantrip.
OOC: Still haven't figured out which god Madalyn worships. I'm working on it ^^;
"Kids, get to your homes. If you don't have one then stay with one of the others. Better safe than sorry after all, and I know that despite my best efforts, I can't protect all 12 of you if something comes after this man to claim his body. Daumu, Polenth, Baaba, Zaduni, make sure that no one gets left behind." Madalyn equips her shield and slowly approaches the now dead man and picks up the stone, pocketing it for later inspection. In the mean time, she prepares for combat, just in case.
"Well, I didn't want the last story I tell you all to be a scary one. I want to leave positive thoughts if I can. Now then," Madalyn says while standing up, "I think it's about time that we have our final group hug, wouldn't you all agree?" She prepares herself to be crushed by all the children, which ends up happening as they don't want to her to leave.
Lucky for Madalyn, Polenth manages to get all the kids off before Madalyn is crushed to death. "Geez, we're going to miss you Madalyn. Hope you live a happy life, preferable without you getting cruched," She says while giving the rest of the kids a quick glance.
"Well, with how much you all want me to stay, I suppose I'll just have to come back here at some point." Madalyn says with a teasing shrug. "But until I do, you all treat each other like family, okay? Now then, Baaba. I said that I'd bring you to the guards to see if they would train you didn't I? Do you want to hold my hand as we head over there?"
OOC: If Baaba's answer is yes, she'll also wrap her tail around their hands.
I disagree with the choice of Toll the Dead. To me, this is entirely inappropriate for a cleric with the Life domain. It is a necromantic spell, it is granted by the death domain. It is the antithesis of what a life cleric would car, IMO. The campaign I DMd, I disallowed it for the party’s LG Light cleric
Well unfortunately it was the only cleric cantrip that I know of that deals damage. If there is another cantrip that deal damage, then I most certainly didn't see it in my cantrip selection. Also, disallowing people to use a spell is kind of a jerk move imo because you are basically saying that ALL light domain clerics are pure, and I call bull on that. I've played light clerics before that had just a slight twist in their mind. You could also explain it as one of those intrusive thoughts that caused someone to learn the ONE necromantic spell that they have. Also, with not allowing a life cleric to use necromantic spells, you prevent them from being able to use spells such as: Spare the Dying, Revivify, Resurrection, and True Resurrection. All of those are necromantic spells, and you are saying that I can't use them because I'm a life domain cleric.
"Okay kids, settle down, It's time to tell the story of a knight in shining armor, although I have come up with a small twist to the overused story that I think you all will enjoy." Madalyn waits for the kids to sit down and listen.
"Once upon a time, there was a prince and a princess that were siblings. Prince Randy is sweet and gentle while Princess Anna is brave and courageous. Their father is King Olo, and he was known for being the greatest king to live.It was Princess Anna's 15th birthday and Prince Randy wanted to get the perfect gift for her. He wanted to get the Magic Stone, said to grant any wish! Prince Randy knew it was a dangerous adventure, but he truly wanted to get his sister, Princess Anna, the perfect gift. Prince Randy got his equipment ready. Armor polished, weapons sharpened, and head out on a journey through the woods nearby to search for the magic stone. While exploring, he stumbled upon a cave with quite the magical glow to it. When he went inside, he found the Magic Stone laying on a rock. Prince Randy grabbed it and put it in his pocket as he left the cave to return home. As he was leaving the cave however, he was stopped by the evil wizard Asa, and was kidnapped. While he was kidnapped however, some other prisoners of the evil wizard Asa, escaped and were able to run back to tell King Olo and Princess Anna that Prince Randy was kidnapped. Princess Anna had heard some of the knights talking about how they were going to save Prince Randy and wanted to go save him herself. King Olo however, thought that Princess Anna should stay home and said 'It's too dangerous for a girl to go fight an evil wizard!' So Princess Anna went to find an extra suit of armor. When Princess Anna did find a suit of armor, she left the castle without King Olo's notice, and she traveled to the forest to find her brother, Prince Randy. Princess Ana found a cave that looked exactly like the one the guards were talking about and so she went in. When she did, Princess Anna found her brother inside a giant cage and when she ran up to it, Princess Anna was stopped by the evil wizard Asa, who used magic to push her away. Prince Randy, upon seeing this, remembered the stone and threw it at Princess Anna. Princess Anna caught it and used it to wish for the evil wizard Asa to be a good wizard. Asa the evil wizard was turned into a friendly wizard and apologized to both Prince Randy and Princess Anna. He wanted to become friends with them and was welcomed to the castle. King Olo forgave the wizard and continued Princess Anna's birthday party. Princess Anna ended up having the best birthday ever."
Oh boy this is long, I apologize ^^;
"Hello Daumu, take a seat! I'm just about to start." Madalyn tilts her head, her tail swinging to and fro. "Before I do though, I need you all to promise me something."
The children look up in questioning looks and a bit of worry in their eyes.
"Fairly soon, I'm going to have to go, so I need you all to promise that once I do leave, you treat each other as family. After all, you all have grown up so much since I've been here, and it would be a shame if you stopped growing without me."
The kids, upon hearing this, all start crying and swarm Madalyn with hugs, begging her to not go. The only ones to not immediately swarm her are Baaba and Polenth who stand back for a moment and think about what Madalyn said. Polenth, always the first to speak states as she wipes a single tear away, "No worries Maddie, I'll take care of them." Baaba clenches his fist and bravely says, "I'll learn how to fight so that I can keep everyone safe from undead!"
"Thank you, you two. And everyone, I won't be gone forever. I'll be getting stronger while I'm gone too. After all, how can I keep taking care of people around the world if I stay here? So let me change the promise I want you all to make. When I come back, I want you all to be brave without me, to get stronger and smarter so that you too, can take care of those around you. When I come back, I want to see you all at you're very best okay?"
The kids stop crying and say in unison, "We promise!"
"Now then, how about an admittedly cliche story of a knight in shining armor saving a princess?"
Daumu speaks up, "How about you tell us the story about why you came to Chult in the first place? I think it would be a nice goodbye to know more about why you wanted to be here, so that we can follow in your footsteps." The other kids seem to gain interest in this idea and come up with theories out loud until they break Madalyn.
"Alright, alright. So, as you can imagine, many people were interested in getting rid of the death curse right? Well when I heard about the death curse, I felt as though I had no other choice, I had to come here, so I did. I had originally come here so that I could heal adventurers through out their quest. When I arrived here on my first day, I was over whelmed by the sheer amount of people who wanted to get rid of the death curse. I thought to myself 'Why did I come here? I'm lost, sweaty, and crowded.' Then I somehow managed to find my way to the local church. I'm glad I did as I was able to get the best sleep that I had gotten in a long time. I'll be honest, I don't do too well on ships. When I woke up, I set out to find a group, only to find that all the adventuring parties were formed and out in the jungle, so I decided to stay in town and help out where ever I could. About a week of working later, I found you all. The rest is history as they say." Madalyn sees looks of dissapointment in some of the kids faces, almost as if they were saying 'that's all?' It makes Madalyn a tad bit nervous as her tail visibly wraps around her leg. "Yea, not a glamorous reason to have stayed, but it lead to me meeting you all, and I wouldn't have it any other way. Now then, time for the story!"
I apologize but I have to disagree with the green for the assassin's skills Infiltration Expert, and Imposter. I've actually had a number of combat uses with it. I won't deny that it was usually RP within the combat, but it was still useful in combat none the less. They are extremely good skills in my experience and I love the archetype all the more for it! Other than that slight trip, it's a really good guide. I'll definitely show people who ask me questions about the class to this guide!
I fudged up >.< This is what I get for never familiarizing myself with play by post games ^^;
"Baaba!" Madalyn shouts to get his attention, showing furious red eyes thanks to the thaumaturgy cantrip. "If you injure anyone, then I'll have to have you go home. You don't want that, do you?" Madalyn says in a slowly more soothing tone, her eyes slowly going back to their usual grey coloring. "Although that does remind me, I've been meaning to talk to the guards about assessing your strengths. After all, your anger reminds me of my father back home who would often go into huge fits of rage, but only if someone hurt me physically or emotionally. Other than that, they were very kind and gentle. I feel like if you can find something or someone to protect, then you'll turn out to be a fine man like him one day. Who knows, maybe a general in the military?" Madalyn says while appearing to think to herself for a second, placing her hand on her chin, tail swinging back and forth. "How about we head to the guards after storytime today? It'd be a real shame if we let your strength go to waste just because you keep getting told off for it. In the mean time, you are to come here and sit at my feet so that I can keep an eye on you." Madalyn then, after Baaba sits at her feet, tells a story about a valiant knight slaying a dragon and saving a princess. A little cliché, but it's enough to keep the children happy. As she tells the story, she keeps an eye out for anyone coming up the hill.
Ah okay, I'll keep the Shilleagh spell in mind, although I didn't see the character doing too much damage. The more I work with my character, the more I realize that she might become the party mom. As for race, I had gone with a homebrew that I made which can be seen here: https://www.dndbeyond.com/characters/races/21001-neko
So yea, there's that. With standard array, her level 1 final stats are as follows: 13str, 10dex, 14con, 10int, 15wis, 13cha.
For the spells that I currently have on her I will list the spell and my reason. I have:
Cantrips: Guidance (giving advice about life?), Light(making sure that party members that don't have darkvision can see), and Thaumturgy (Assisting with intimidation and lulling party members to sleep without the sleep spell.)
Level 1 spells: Create/Destroy Water (Making sure that no one goes thirsty), Inflict Wounds(Just a little bit of damage if I deem it necessary), Sanctuary(Protect the squishy-er members of the party)
Although I suppose that I'll be changing my cantrips around before the campaign starts so that I do have a more constant method of damage. I am also planning on taking one ability score increase (probably after my wisdom increases) so that I can wear plate so that the healer has a harder time dying.
I probably should ask some actual questions huh? Well here goes:
1.) What are the most important things I should probably go for in terms of stats and feats?
2.) What spells should I look at getting, or think about.
3.) What are some skills that I should think about getting if I'm going for a sort of parental life cleric?
and 4.) General tips and tricks to keep party alive?