Fellow rogues, I need your assistance! A DM I play with on a semi regular basis is going to run a christmas themed one-shot. He's actually asked up to make as power of characters as we can, so I want to know what the most powerful build I can make on D&D beyond is. All books are allowed and stats are generated with with point buy. Other than that, he hasn't given us any info. The best I've got at the moment is either mastermind or inquisitive with variant human for feat?
Rather than start a new thread, I'll just ask here. Any idea for a god/goddess for a life domain cleric that tends to be seen in a parental role? I don't know the gods that well ^^;
Thank you capricEntropy for the insight on life clerics, you've provided a lot for me to think about in the future. One thing I gave my cleric was guidance rather than bless though as I thought it was more motherly. Like a mother giving gentle advice while the person does their thing.
I disagree with the choice of Toll the Dead. To me, this is entirely inappropriate for a cleric with the Life domain. It is a necromantic spell, it is granted by the death domain. It is the antithesis of what a life cleric would car, IMO. The campaign I DMd, I disallowed it for the party’s LG Light cleric
Well unfortunately it was the only cleric cantrip that I know of that deals damage. If there is another cantrip that deal damage, then I most certainly didn't see it in my cantrip selection. Also, disallowing people to use a spell is kind of a jerk move imo because you are basically saying that ALL light domain clerics are pure, and I call bull on that. I've played light clerics before that had just a slight twist in their mind. You could also explain it as one of those intrusive thoughts that caused someone to learn the ONE necromantic spell that they have. Also, with not allowing a life cleric to use necromantic spells, you prevent them from being able to use spells such as: Spare the Dying, Revivify, Resurrection, and True Resurrection. All of those are necromantic spells, and you are saying that I can't use them because I'm a life domain cleric.
Ah okay, I'll keep the Shilleagh spell in mind, although I didn't see the character doing too much damage. The more I work with my character, the more I realize that she might become the party mom. As for race, I had gone with a homebrew that I made which can be seen here: https://www.dndbeyond.com/characters/races/21001-neko
So yea, there's that. With standard array, her level 1 final stats are as follows: 13str, 10dex, 14con, 10int, 15wis, 13cha.
For the spells that I currently have on her I will list the spell and my reason. I have:
Cantrips: Guidance (giving advice about life?), Light(making sure that party members that don't have darkvision can see), and Thaumturgy (Assisting with intimidation and lulling party members to sleep without the sleep spell.)
Level 1 spells: Create/Destroy Water (Making sure that no one goes thirsty), Inflict Wounds(Just a little bit of damage if I deem it necessary), Sanctuary(Protect the squishy-er members of the party)
Although I suppose that I'll be changing my cantrips around before the campaign starts so that I do have a more constant method of damage. I am also planning on taking one ability score increase (probably after my wisdom increases) so that I can wear plate so that the healer has a harder time dying.
So I'll start off by admitting that I'm not the type of person to play cleric too often. Last time I played cleric was about 6 years ago? So I'm basically a new player when it comes to cleric, and I joined a PBP here on D&DBeyond as a life domain cleric, but I have no idea what I'm doing. Luckily we haven't started yet so I'd like a little help if at all possible.
I'm into assassin, even if it isn't the strongest, it suits my play style the best. It's really satisfying to do, like, fifty damage with one strike at fourth level when you aren't playing a combat heavy character.
That can be a lot of fun, but don't forget about the assassin's second and third archetype features; Infiltration Expertise, and Impostor. I used to think that they were really useless abilities until I got into a RP heavy campaign where those abilities came in SUPER handy! Infiltration Expertise is just great for getting into locations and gathering intel in general, and Imposter was really useful for a magic lock my party encountered that required the voice of the person who put the lock up to open it. (In case you are wondering, our magic user with the knock spell was kidnapped and that's why we wanted in the building.) Imposter allowed us entry like it was nothing and the DM was so mad because he thought that he was going to end up having us ambush the guy who opened the door and force him to open it for us. But I said, NOPE! And so we then went in and rescued our magic user ^.^
So I had a warlock that was partially made when I posted the concept in another thread and I thought I'd get other opinions as I thought it was a fun build so here goes.
Next up, I decided that her background story is that she was for some unknown reason, not allowed to become a priest (AKA cleric class, and possible plot hook for a DM?) and then a celestial took pity on her and granted her magic so she could preform wedding ceremonies and help people in need. She's a pacifist as well, so dealing damage isn't something she's a fan of. She'll allow herself to say, make it easier for allies to injure the enemy, but she doesn't want to deal damage herself. Even then though, she'd rather talk then fight.
With this background in mind, I attempted to make a warlock that had no spell or cantrip that deals direct damage (any spell that reduces hit-points) and I feel pretty good about it. The major problem I have is the fact that I admittedly don't play magic users too too often and so I have no idea if it's a good build. If I could get some feedback, that'd be great!
Yea, that's a lot of players ^^; But the more the merrier right? I'm able to play any class that people find is needed, but I'd prefer to play rogue if at all possible as it's my favorite class.
I would totally love to join if you're still in need of players! I've got enough experience in playing D&D although I'll admit that most of my time playing has been in combat and not too much in roleplay so it would be a really good experience for me ^.^
Resilient feat - This feat could not be more utilitarian. As a Monk you have proficiency in STR and DEX saves, but with a Drunken Master, you need to have a pretty hefty CON to handle your liquor if you do imbibe. In our campaign I've run into at least 2 instances where my DM has tried to poison my character with poisoned wine. Since I took Resilient, which I put into CON, I get my proficiency bonus and add a +1 to my CON stat. (Now you can take Resilient for any stat, STR, DEX, CON, INT, WIS, CHA and get those bonuses, it just was a better fit to take CON in my case.) As such, I've been able to chug the poisoned wine and it doesn't phase me. That's pretty freakin' cool. Imagine that for a minute.
While that does sound awesome, just remember Monk's level 10 ability gives you immunity to poison and disease. Once you hit level 10, the resilient feat to con for the sake of poison is null and void. That said however, proficiency with con saves due to DM trying to kill you that way does make sense. Although that's also not that great if you look at the arguable capstone ability at level 14 which gives you proficiency with ALL saving throws.
So, while the Drunken Master monk is not going to be a tank-class for your group, it is going to provide some seriously good DPS. Also, in the right hands, a Drunken Master player can create some seriously hilarious moments at the table. The class, overall, is built to be more thematic than just a bland "beat-em-up" John Doe. That's why I always urge anyone who wants to play Drunken Master to actually seek out the original Drunken Master films starring Jackie Chan and Yuen Siu-Tien. They give the viewer a better look into what the drunken fist style should look like from a thematic perspective. I always look at the Drunken Master from a class standpoint of being there for levity. If you're playing the class as dark, deadpan, or serious all the time, you won't likely enjoy it as much. Sure, it's ok to have serious moments in a game, but don't let that mood take over the character in the long-term. It comes down to balance.
And that's just it, The drunken master monk isn't supposed to be taken too seriously. It takes away from the fun of the archetype if you are forcing it in a serious setting. Take my drunken master monk for example. He's a Tortle who, story wise, found out what he's like when drunk and just always acts like that even if he's not drunk. The party that he's in absolutely loves him, what with his scottish accent, his bagpipes, his acrobatics (+6 at 3rd level fro crying out loud), and just him in general. They even like his name... Senpai... I lost a bet okay? Leave me alone. But he was never meant to be a serious character, and the party loves him for that!
Oh geez, rogue is my favorite class and I've created so many of them... Which one do I choose!
I'll talk about my rogue Ethel. I don't have her character sheet on me so I'll just tell you what I can remember about her. Let's start with the fact that she's an incredibly short human. I think I put her at 3'9"? Then again, she was only 16 at the time the campaign started so she's still growing. Her entire background story is that she and her sister (sister's name was Karin) was born and raised in an assassin's guild. Ethel was one of if not the top student in the guild while her sister was near the bottom. One day, the guild leaders decide to kill off the current weakest assassin , which was Karin. Ethel was furious and ended up killing the top assassin of the guild and so the rest of the leaders backed off and didn't kill Karin. Turns our, Karin was a magic user rather than a knife or bow user, so she studied magic as much as she could. One day Karin was preforming a ritual and Ethel happened to walk in at the wrong time and messed up the ritual. Karin's body was destroyed and her soul bound to Ethel's as a ghost. Now the two travel around trying to find someone with powerful enough magic to restore Karin's body. In the meantime however, Ethel kills people, animals, and whatever else she can get her arrows/daggers into.
I ended up playing her in my college's TTRPG club in a homebrew campaign and I loved every moment of playing her. Some of the bigger things that happened were that she cut a person clean in two with a pickaxe (thank you sneak attack ^.^), she later delt about 342dmg to a demon by throwing two pickaxes at it (again sneak attack) and then later on, she rolled a nat 20 on a stealth check and she has a +15 to stealth so in total, she got 35 on the check and was able to hide in plain sight from a person who was basically a god. Like she was just sitting there on the box and he didn't see her. And then she also lifted and carried the barbarian of the party and got them in some cover after the barbarian was knocked out in the middle of the field and our healer couldn't get to them without dying themselves. (Ethel had a str of 17 I do remember.) The barbarian was at least twice Ethel's size and the party didn't know her str stat because I never used str for anything since all my weapons were dex based and I never used athletics before that fight, so they were quite surprised by her being able to lift the barbarian. TL:DR; Ethel was a combat badass!
Some more things about Ethel, her hood had giant bunny ears on it because Karin wanted Ethel to be more girly and at the very minimum more unassuming. Ethel also only ever said the work kill, and Karin had to translate everything so the party knew what Ethel was saying. Everyone assumed that Ethel was chaotic neutral because she loved killing people for seemingly no reason. In truth however, she was Chaotic Evil and wanted/wants everyone in the world (except for Karin) to be dead by her hand (She wasn't stupid though as she knew when it would be impossible to kill someone without dying herself), and then Karin was Chaotic Good. and one last thing that I remember off the top of my head is that Ethel didn't want to touch magic because she was scared of what it did to Karin.
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Level 15. Sorry, I should have mentioned that ^^;
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Fellow rogues, I need your assistance! A DM I play with on a semi regular basis is going to run a christmas themed one-shot. He's actually asked up to make as power of characters as we can, so I want to know what the most powerful build I can make on D&D beyond is. All books are allowed and stats are generated with with point buy. Other than that, he hasn't given us any info. The best I've got at the moment is either mastermind or inquisitive with variant human for feat?
EDIT: The character is level 15
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Rather than start a new thread, I'll just ask here. Any idea for a god/goddess for a life domain cleric that tends to be seen in a parental role? I don't know the gods that well ^^;
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Thank you capricEntropy for the insight on life clerics, you've provided a lot for me to think about in the future. One thing I gave my cleric was guidance rather than bless though as I thought it was more motherly. Like a mother giving gentle advice while the person does their thing.
One last thing, I love your picture ^.^
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Well unfortunately it was the only cleric cantrip that I know of that deals damage. If there is another cantrip that deal damage, then I most certainly didn't see it in my cantrip selection. Also, disallowing people to use a spell is kind of a jerk move imo because you are basically saying that ALL light domain clerics are pure, and I call bull on that. I've played light clerics before that had just a slight twist in their mind. You could also explain it as one of those intrusive thoughts that caused someone to learn the ONE necromantic spell that they have. Also, with not allowing a life cleric to use necromantic spells, you prevent them from being able to use spells such as: Spare the Dying, Revivify, Resurrection, and True Resurrection. All of those are necromantic spells, and you are saying that I can't use them because I'm a life domain cleric.
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Ah okay, I'll keep the Shilleagh spell in mind, although I didn't see the character doing too much damage. The more I work with my character, the more I realize that she might become the party mom. As for race, I had gone with a homebrew that I made which can be seen here: https://www.dndbeyond.com/characters/races/21001-neko
So yea, there's that. With standard array, her level 1 final stats are as follows: 13str, 10dex, 14con, 10int, 15wis, 13cha.
For the spells that I currently have on her I will list the spell and my reason. I have:
Cantrips: Guidance (giving advice about life?), Light(making sure that party members that don't have darkvision can see), and Thaumturgy (Assisting with intimidation and lulling party members to sleep without the sleep spell.)
Level 1 spells: Create/Destroy Water (Making sure that no one goes thirsty), Inflict Wounds(Just a little bit of damage if I deem it necessary), Sanctuary(Protect the squishy-er members of the party)
Although I suppose that I'll be changing my cantrips around before the campaign starts so that I do have a more constant method of damage. I am also planning on taking one ability score increase (probably after my wisdom increases) so that I can wear plate so that the healer has a harder time dying.
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I probably should ask some actual questions huh? Well here goes:
1.) What are the most important things I should probably go for in terms of stats and feats?
2.) What spells should I look at getting, or think about.
3.) What are some skills that I should think about getting if I'm going for a sort of parental life cleric?
and 4.) General tips and tricks to keep party alive?
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So I'll start off by admitting that I'm not the type of person to play cleric too often. Last time I played cleric was about 6 years ago? So I'm basically a new player when it comes to cleric, and I joined a PBP here on D&DBeyond as a life domain cleric, but I have no idea what I'm doing. Luckily we haven't started yet so I'd like a little help if at all possible.
0
That can be a lot of fun, but don't forget about the assassin's second and third archetype features; Infiltration Expertise, and Impostor. I used to think that they were really useless abilities until I got into a RP heavy campaign where those abilities came in SUPER handy! Infiltration Expertise is just great for getting into locations and gathering intel in general, and Imposter was really useful for a magic lock my party encountered that required the voice of the person who put the lock up to open it. (In case you are wondering, our magic user with the knock spell was kidnapped and that's why we wanted in the building.) Imposter allowed us entry like it was nothing and the DM was so mad because he thought that he was going to end up having us ambush the guy who opened the door and force him to open it for us. But I said, NOPE! And so we then went in and rescued our magic user ^.^
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So I had a warlock that was partially made when I posted the concept in another thread and I thought I'd get other opinions as I thought it was a fun build so here goes.
This is the link to the character sheet of the character: https://www.dndbeyond.com/profile/Beebass/characters/5591579
First thing's first, she's a homebrew race that I made that can be found here: https://www.dndbeyond.com/characters/races/21001-neko
Next up, I decided that her background story is that she was for some unknown reason, not allowed to become a priest (AKA cleric class, and possible plot hook for a DM?) and then a celestial took pity on her and granted her magic so she could preform wedding ceremonies and help people in need. She's a pacifist as well, so dealing damage isn't something she's a fan of. She'll allow herself to say, make it easier for allies to injure the enemy, but she doesn't want to deal damage herself. Even then though, she'd rather talk then fight.
With this background in mind, I attempted to make a warlock that had no spell or cantrip that deals direct damage (any spell that reduces hit-points) and I feel pretty good about it. The major problem I have is the fact that I admittedly don't play magic users too too often and so I have no idea if it's a good build. If I could get some feedback, that'd be great!
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Yea, that's a lot of players ^^; But the more the merrier right? I'm able to play any class that people find is needed, but I'd prefer to play rogue if at all possible as it's my favorite class.
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I would totally love to join if you're still in need of players! I've got enough experience in playing D&D although I'll admit that most of my time playing has been in combat and not too much in roleplay so it would be a really good experience for me ^.^
1
While that does sound awesome, just remember Monk's level 10 ability gives you immunity to poison and disease. Once you hit level 10, the resilient feat to con for the sake of poison is null and void. That said however, proficiency with con saves due to DM trying to kill you that way does make sense. Although that's also not that great if you look at the arguable capstone ability at level 14 which gives you proficiency with ALL saving throws.
1
And that's just it, The drunken master monk isn't supposed to be taken too seriously. It takes away from the fun of the archetype if you are forcing it in a serious setting. Take my drunken master monk for example. He's a Tortle who, story wise, found out what he's like when drunk and just always acts like that even if he's not drunk. The party that he's in absolutely loves him, what with his scottish accent, his bagpipes, his acrobatics (+6 at 3rd level fro crying out loud), and just him in general. They even like his name... Senpai... I lost a bet okay? Leave me alone. But he was never meant to be a serious character, and the party loves him for that!
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Oh geez, rogue is my favorite class and I've created so many of them... Which one do I choose!
I'll talk about my rogue Ethel. I don't have her character sheet on me so I'll just tell you what I can remember about her. Let's start with the fact that she's an incredibly short human. I think I put her at 3'9"? Then again, she was only 16 at the time the campaign started so she's still growing. Her entire background story is that she and her sister (sister's name was Karin) was born and raised in an assassin's guild. Ethel was one of if not the top student in the guild while her sister was near the bottom. One day, the guild leaders decide to kill off the current weakest assassin , which was Karin. Ethel was furious and ended up killing the top assassin of the guild and so the rest of the leaders backed off and didn't kill Karin. Turns our, Karin was a magic user rather than a knife or bow user, so she studied magic as much as she could. One day Karin was preforming a ritual and Ethel happened to walk in at the wrong time and messed up the ritual. Karin's body was destroyed and her soul bound to Ethel's as a ghost. Now the two travel around trying to find someone with powerful enough magic to restore Karin's body. In the meantime however, Ethel kills people, animals, and whatever else she can get her arrows/daggers into.
I ended up playing her in my college's TTRPG club in a homebrew campaign and I loved every moment of playing her. Some of the bigger things that happened were that she cut a person clean in two with a pickaxe (thank you sneak attack ^.^), she later delt about 342dmg to a demon by throwing two pickaxes at it (again sneak attack) and then later on, she rolled a nat 20 on a stealth check and she has a +15 to stealth so in total, she got 35 on the check and was able to hide in plain sight from a person who was basically a god. Like she was just sitting there on the box and he didn't see her. And then she also lifted and carried the barbarian of the party and got them in some cover after the barbarian was knocked out in the middle of the field and our healer couldn't get to them without dying themselves. (Ethel had a str of 17 I do remember.) The barbarian was at least twice Ethel's size and the party didn't know her str stat because I never used str for anything since all my weapons were dex based and I never used athletics before that fight, so they were quite surprised by her being able to lift the barbarian. TL:DR; Ethel was a combat badass!
Some more things about Ethel, her hood had giant bunny ears on it because Karin wanted Ethel to be more girly and at the very minimum more unassuming. Ethel also only ever said the work kill, and Karin had to translate everything so the party knew what Ethel was saying. Everyone assumed that Ethel was chaotic neutral because she loved killing people for seemingly no reason. In truth however, she was Chaotic Evil and wanted/wants everyone in the world (except for Karin) to be dead by her hand (She wasn't stupid though as she knew when it would be impossible to kill someone without dying herself), and then Karin was Chaotic Good. and one last thing that I remember off the top of my head is that Ethel didn't want to touch magic because she was scared of what it did to Karin.