Quote from Jayne_of_Canton >>I am getting this error when trying to create a Warlock subclass:
“This homebrew Subclass has data mapped to it that is licensed content or private homebrew. This typically occurs when licensed or private homebrew spells are linked to the Subclass.”
The only thing I can think is that I am using the tooltips to link the spells in the subclass spells feature but there are hundreds of homebrew warlock subclasses that do this. Is there something special I need to do here? Subclass spell lists are a required warlock sub feature so I don’t know why it would tell me I can’t include it??
Any help is appreciated.
The reason this is happening involves Wizard's paywalls (surprise surprise), you've linked spells that are not available in the "Basic Rules" book, and unless your players purchase the appropriate books, they won't have access. I've learned that if you (assuming you're the DM of a campaign) give your players the spell, then they should have access to the spell from the subclass. You're likely doing everything right, it's just that the content is not "free to all" in the first place.
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Huuuuuge! Thanks Sposta!!
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Okay, new quandary for this thread. I'm setting an unarmored defense, but what if I want the feature to also add a +1 to their AC while they wear armor? Is that possible while homebrewing it? Or do I have to have my players do that manually here on D&D Beyond?
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It finally worked, I think maybe the servers were having issues refreshing. Thanks for the assist.
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I've done that, but it just adds the Dex bonus again?
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Alright folks, hopefully you can help me. I've read up already on a bunch and nothing is working. I'm trying to give a subclass an Unarmored AC of 10+Dex+Wis, just like Monks. I've been doing...
Set>Unarmored AC>Dex/Wis (two commands with Dex and Wis respectively)
Ignore>Unarmored AC Dex Bonus
Now I've done everything past this trying to fix it thinking it's a Dex bonus issue. I've taken away the ignore, I've tried adding Wisdom as a "bonus". I've taken it all away except for a wisdom "bonus". I can't seem to get the stupid wisdom score adding to the AC. It just adds the Dex twice.
HELP!
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Alright folks, hopefully you can help me. I've read up already on a bunch and nothing is working. I'm trying to give a subclass an Unarmored AC of 10+Dex+Wis, just like Monks. I've been doing...
Set>Unarmored AC>Dex/Wis (two commands with Dex and Wis respectively)
Ignore>Unarmored AC Dex Bonus
Now I've done everything past this trying to fix it thinking it's a Dex bonus issue. I've taken away the ignore, I've tried adding Wisdom as a "bonus". I've taken it all away except for a wisdom "bonus". I can't seem to get the stupid wisdom score adding to the AC. It just adds the Dex twice.
HELP!
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Why use "bonus" here instead of "set" what's the difference? I'm trying to do 10+Dex+Wis but the double Set>Unarmored>Dex/Wis with Ignoring the Dex bonus isn't working for me. The wisdom modifier isn't being added at all
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Maaaaan
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Soooooo
Any updates on when we can Homebrew classes? I’m patiently waiting, but I’m also horribly excited.
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Thanks for all the help guys, I feel like I have a pretty good sense of what to do in this encounter now.
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I didn't think this woukd get as much attention as it did, let me provide some more context. The Blizzard allows limited vision within 30 ft. Ranged attacks have disadvantage, and perception checks take a heavy hit. I did not modify the Crag Cats at all, based off the encounter which was said earlier, they could locate the adventurers through hearing and smell. The Ranger was invisible, but also using ranged weapon attacks. I was arguing at disadvantage because of how they located the adventurers. I reasoned that if that's how they found them then they could tell where they were regardless of invisibility. I have been thinking about this since and I decided that if a creature wanted to sniff out an invisible one they could use their action to locate the creature to be confident in where they're attacking. I'm still unsure if the attacks should still be at disadvantage or not because the creature has been located. Regardless, I did screw up, and the attacks should have been straight rolls. We fixed it and have talked and resolved it since.
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Didn't see this before I replied, but yeah this is why. The characters also have vision within 30 feet, but Ranged attacks have disadvantage. Which said Ranger was using.
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This was also part of my confusion. The encounter stated that with the creatures hearing and smell that they could find the characters if a blizzard ocurred at the same time. Which it did. So forntje encounter I treated it as such. Still, some creatures do have the keen smell or hearing in the campaign which is why I asked.
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Things got pretty heated today in our Rime of the Frostmaiden discussion.
I have a Gloom Stalker ranger who is invisible in darkness. There were 4 Crag Cats who were able to sense the party through hearing and smell in a blizzard. When it came to combat the ranger refused to attack at disadvantage because they were invisible so they should have advantage. The only reason I gave that makes the advantage not possible is because the creatures sensed them through hearing and smell negating the advantage, so because of the blizzard they were attacking at disadvantage. Eventually I relented because the campaign has been full of this, but I want some extra opinions. Hopefully providing some RAW insight into what should happen.
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I have more content on DnDBeyond then a buddy of mine who is DMing, I was wondering if it was possible to make a campaign and share my content with the players, but have us both as DMs?