What my buddies and I are doing in my friend's campaign, is my necromancer is going to do virtually the opposite of the medicine check. Kind of an anti-medicine check so to speak. Instead of rolling to help set a bone, I can roll medicine to break one. Instead of helping bring someone back to consciousness, to knock them out. Think precise and quick means of hurting someone, due to knowing how their body works and where to hit to do what I intend. Like any spy movie where they know how to hit people to make their limbs go limp and tweak their body in ways it's not supposed to be tweaked.
Just a thought for the more aggressive players who want to use medicine checks for an evil character, and not forfeit the skill.
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What my buddies and I are doing in my friend's campaign, is my necromancer is going to do virtually the opposite of the medicine check. Kind of an anti-medicine check so to speak. Instead of rolling to help set a bone, I can roll medicine to break one. Instead of helping bring someone back to consciousness, to knock them out. Think precise and quick means of hurting someone, due to knowing how their body works and where to hit to do what I intend. Like any spy movie where they know how to hit people to make their limbs go limp and tweak their body in ways it's not supposed to be tweaked.
Just a thought for the more aggressive players who want to use medicine checks for an evil character, and not forfeit the skill.