I agree with Dos246 that you have time to grow into an alignment, but if you are favoring Oath of Vengeance, here is a possible spitball idea. He grew up rich but when he began receiving visions from his Deva he left his family home to seek his destiny. The road was difficult, plagued by swindlers and bandits. He began to see a darker side of the world than the one he had always known. As he wandered, his Deva did not appear again and his conviction began to fail. Feeling tricked and foolish, he became angry with the gods, but still feared their wrath. The evils of the world laid before him, he swore to right the wrongs of the world, claim vengeance for the downtrodden and do better for those people than the gods had done.
Just one idea, maybe it will help spark something.
I generally favor the paladin as a player and I've always played it that all the power wielded by a paladin is granted by their deity via the oath. If the paladin breaks their oath, they can no longer draw on the power of the deity. It's similar to clerics but moderately different because the paladin has specific guidelines they have set for themself. If the paladin has pledged to serve their god without question, to protect the innocent, and uplift those in need, then they cannot turn a blind eye if someone in their party goes murderhobo. They would be compelled by their oath to intervene. If a paladin has sworn an oath of conquest, vowing to bring the wrath of their god upon the unbelievers and the unworthy, they may be the one doing the murderhobo stuff. This is also how I see paladins from my usual standpoint as a DM. So long as the paladin maintains their oath in a way the deity is okay with, they maintain their power.
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Making the copy worked for my group as well! Thanks for the fix
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I agree with Dos246 that you have time to grow into an alignment, but if you are favoring Oath of Vengeance, here is a possible spitball idea. He grew up rich but when he began receiving visions from his Deva he left his family home to seek his destiny. The road was difficult, plagued by swindlers and bandits. He began to see a darker side of the world than the one he had always known. As he wandered, his Deva did not appear again and his conviction began to fail. Feeling tricked and foolish, he became angry with the gods, but still feared their wrath. The evils of the world laid before him, he swore to right the wrongs of the world, claim vengeance for the downtrodden and do better for those people than the gods had done.
Just one idea, maybe it will help spark something.
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I generally favor the paladin as a player and I've always played it that all the power wielded by a paladin is granted by their deity via the oath. If the paladin breaks their oath, they can no longer draw on the power of the deity. It's similar to clerics but moderately different because the paladin has specific guidelines they have set for themself. If the paladin has pledged to serve their god without question, to protect the innocent, and uplift those in need, then they cannot turn a blind eye if someone in their party goes murderhobo. They would be compelled by their oath to intervene. If a paladin has sworn an oath of conquest, vowing to bring the wrath of their god upon the unbelievers and the unworthy, they may be the one doing the murderhobo stuff. This is also how I see paladins from my usual standpoint as a DM. So long as the paladin maintains their oath in a way the deity is okay with, they maintain their power.