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    posted a message on Dark Souls: The Roleplaying Game

    There are some good ideas in the Dark Souls "5E" RPG, particularly the Position system and using enemy initiative as a DC for an initiative check.

    But it also misses out on the DS crafting system (which is my favourite part!) and uses abstracted combat, rather than a tactical grid (which is odd, considering how important flanking and manoeuvring is.)

    It's a shame that it's such a missed opportunity.

    Posted in: General Discussion
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