Im looking for a feat that would either compliment my hexblade warlock and eloquence bard multiclass or the polearm master feat I am planning on taking. My general gameplay style is mounted combat, but I would not like to take the mounted combatant feat. I am going to third level in hexblade. Please help me to come up with feats. If there are no good suggestions than I’ll take cartomancer.
For a dex based build, I would go monk, specifically the warrior of the open hand. For the feat I would choose mobile, because at level three (assuming you choose a race with 30 feet movement) without wearing armour your ac will be 14 (assuming you use pointbuy) and your speed will be 50 feet, allowing you to make great use of dash and disengage.
I personally would go with an Eldritch Knight for spell casting capabilities to help on the battlefield along with decent non-magic damage. If this doesn’t interest you, hexblade warlock is really good, allowing a ton of possibilities with eldritch invocations.
I’m playing a eloquence bard hexblade multiclass and I’m currently at 4 levels for the bard and three for the hexblade. Should I take the level in hexblade for a feat earlier or stick to bard?
I would say yes, because the range is self and you cast it in the range, so you cast it on yourself, which is the one moving to the plane. This probably is not a viable answer and is just my rambling, but it could be a decent solution.
There are many ways to rectify this, as this thread shows, but the one popping out at me is followers eventually find out about the murder and, through the fact that gods cannot die, is informed about what happened and is ordered to find and capture the characters (this isn’t weird because assuming this is a god of goodness and they probably wouldn’t just slaughter people).They would then be incentivized to try to explain how their actions were actually in the pursuit of good and justice and this was just a misunderstanding. The players would learn from in the future and have the god as an ally again.
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I'm holding a campaign and want to know how to buff classes that are inferior to magic using classes
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Okay, thanks!
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Im mostly melee and ride a horse using the 2024 rules and the level split is 4 bard 3 hexblade. I mostly use weapons and spellcast on the side.
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Im looking for a feat that would either compliment my hexblade warlock and eloquence bard multiclass or the polearm master feat I am planning on taking. My general gameplay style is mounted combat, but I would not like to take the mounted combatant feat. I am going to third level in hexblade. Please help me to come up with feats. If there are no good suggestions than I’ll take cartomancer.
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I think battle master is good with their maneuvers. If I were you, I would choose that.
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For a dex based build, I would go monk, specifically the warrior of the open hand. For the feat I would choose mobile, because at level three (assuming you choose a race with 30 feet movement) without wearing armour your ac will be 14 (assuming you use pointbuy) and your speed will be 50 feet, allowing you to make great use of dash and disengage.
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I personally would go with an Eldritch Knight for spell casting capabilities to help on the battlefield along with decent non-magic damage. If this doesn’t interest you, hexblade warlock is really good, allowing a ton of possibilities with eldritch invocations.
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I’m playing a eloquence bard hexblade multiclass and I’m currently at 4 levels for the bard and three for the hexblade. Should I take the level in hexblade for a feat earlier or stick to bard?
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Thank you, and have a nice day
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I think it would be in game in combat, but can somebody answer this question in the context of rp (unless I’m wrong about the context of combat) only?
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I would say yes, because the range is self and you cast it in the range, so you cast it on yourself, which is the one moving to the plane. This probably is not a viable answer and is just my rambling, but it could be a decent solution.
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Thanks, have a nice day
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I saw this in Xanathar’s guide to everything when talking about downtime activities.
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I keep seeing “workweek” described as a time you need to work for and I don’t know how long it is, or what it is in general. Could anyone help me?
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There are many ways to rectify this, as this thread shows, but the one popping out at me is followers eventually find out about the murder and, through the fact that gods cannot die, is informed about what happened and is ordered to find and capture the characters (this isn’t weird because assuming this is a god of goodness and they probably wouldn’t just slaughter people).They would then be incentivized to try to explain how their actions were actually in the pursuit of good and justice and this was just a misunderstanding. The players would learn from in the future and have the god as an ally again.