Armor Class
13
Hit Points
22
(4d10)
Speed
10 ft., fly 60 ft.
STR
15
(+2)
DEX
16
(+3)
CON
11
(+0)
INT
2
(-4)
WIS
12
(+1)
CHA
6
(-2)
Senses
Blindsight 60 ft., Passive Perception 11
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Echolocation. The bat can't use its blindsight while deafened.
Keen Hearing. The bat has advantage on Wisdom (Perception) checks that rely on hearing.
Undead Fortitude. If damage reduces the bat to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the bat drops to 1 hit point instead.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage.
Comments