Creature Stat Blocks
This appendix provides stat blocks for creatures mentioned elsewhere in the book, particularly in the class, equipment, and spell chapters. See the rules glossary for how to read a stat block, and see the Monster Manual for even more creatures.
The following stat blocks are presented in alphabetical order. When the Dungeon Master uses a stat block, the DM may change details in it.
Ape
Medium Beast, Unaligned
AC 12 Initiative +2 (12)
HP 19 (3d8 + 6)
Speed 30 ft., Climb 30 ft.
Mod | Save | ||
---|---|---|---|
STR | 16 | +3 | +3 |
DEX | 14 | +2 | +2 |
CON | 14 | +2 | +2 |
Mod | Save | ||
---|---|---|---|
INT | 6 | –2 | –2 |
WIS | 12 | +1 | +1 |
CHA | 7 | –2 | −2 |
Skills Athletics +5, Perception +3
Senses Passive Perception 13
Languages None
CR 1/2 (XP 100; PB +2)
Actions
Multiattack. The ape makes two Fist attacks.
Fist. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Bludgeoning damage.
Rock (Recharge 6). Ranged Attack Roll: +5, range 25/50 ft. Hit: 10 (2d6 + 3) Bludgeoning damage.
Badger
Tiny Beast, Unaligned
AC 11 Initiative +0 (10)
HP 5 (1d4 + 3)
Speed 20 ft., Burrow 5 ft.
Mod | Save | ||
---|---|---|---|
STR | 10 | +0 | +0 |
DEX | 11 | +0 | +0 |
CON | 16 | +3 | +3 |
Mod | Save | ||
---|---|---|---|
INT | 2 | –4 | –4 |
WIS | 12 | +1 | +1 |
CHA | 5 | –3 | −3 |
Skills Perception +3
Resistances Poison
Senses Darkvision 30 ft., Passive Perception 13
Languages None
CR 0 (XP 10; PB +2)
Actions
Bite. Melee Attack Roll: +2, reach 5 ft. Hit: 1 Piercing damage.
Bat
Tiny Beast, Unaligned
AC 12 Initiative +2 (12)
HP 1 (1d4 − 1)
Speed 5 ft., Fly 30 ft.
Mod | Save | ||
---|---|---|---|
STR | 2 | –4 | –4 |
DEX | 15 | +2 | +2 |
CON | 8 | –1 | –1 |
Mod | Save | ||
---|---|---|---|
INT | 2 | –4 | –4 |
WIS | 12 | +1 | +1 |
CHA | 4 | –3 | −3 |
Senses Blindsight 60 ft., Passive Perception 11
Languages None
CR 0 (XP 10; PB +2)
Actions
Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 1 Piercing damage.
Black Bear
Medium Beast, Unaligned
AC 11 Initiative +1 (11)
HP 19 (3d8 + 6)
Speed 30 ft., Climb 30 ft., Swim 30 ft.
Mod | Save | ||
---|---|---|---|
STR | 15 | +2 | +2 |
DEX | 12 | +1 | +1 |
CON | 14 | +2 | +2 |
Mod | Save | ||
---|---|---|---|
INT | 2 | –4 | –4 |
WIS | 12 | +1 | +1 |
CHA | 7 | –2 | −2 |
Skills Perception +5
Senses Darkvision 60 ft., Passive Perception 15
Languages None
CR 1/2 (XP 100; PB +2)
Actions
Multiattack. The bear makes two Rend attacks.
Rend. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Slashing damage.
Boar
Medium Beast, Unaligned
AC 11 Initiative +0 (10)
HP 13 (2d8 + 4)
Speed 40 ft.
Mod | Save | ||
---|---|---|---|
STR | 13 | +1 | +1 |
DEX | 11 | +0 | +0 |
CON | 14 | +2 | +2 |
Mod | Save | ||
---|---|---|---|
INT | 2 | –4 | –4 |
WIS | 9 | –1 | –1 |
CHA | 5 | –3 | −3 |
Senses Passive Perception 9
Languages None
CR 1/4 (XP 50; PB +2)
Traits
Bloodied Fury. While Bloodied, the boar has Advantage on attack rolls.
Actions
Gore. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Piercing damage. If the boar moved at least 20 feet straight toward the target immediately before the hit, the target takes an extra 3 (1d6) Piercing damage and, if it is Large or smaller, has the Prone condition.
Brown Bear
Large Beast, Unaligned
AC 11 Initiative +1 (11)
HP 22 (3d10 + 6)
Speed 40 ft., Climb 30 ft.
Mod | Save | ||
---|---|---|---|
STR | 17 | +3 | +3 |
DEX | 12 | +1 | +1 |
CON | 15 | +2 | +2 |
Mod | Save | ||
---|---|---|---|
INT | 2 | –4 | –4 |
WIS | 13 | +1 | +1 |
CHA | 7 | –2 | −2 |
Skills Perception +3
Senses Darkvision 60 ft., Passive Perception 13
Languages None
CR 1 (XP 200; PB +2)
Actions
Multiattack. The bear makes one Bite attack and one Claw attack.
Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage.
Claw. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Slashing damage, and the target has the Prone condition if it is Huge or smaller.
Camel
Large Beast, Unaligned
AC 10 Initiative −1 (9)
HP 17 (2d10 + 6)
Speed 50 ft.
Mod | Save | ||
---|---|---|---|
STR | 15 | +2 | +2 |
DEX | 8 | –1 | –1 |
CON | 17 | +3 | +5 |
Mod | Save | ||
---|---|---|---|
INT | 2 | –4 | –4 |
WIS | 11 | +0 | +0 |
CHA | 5 | –3 | –3 |
Senses Darkvision 60 ft., Passive Perception 10
Languages None
CR 1/8 (XP 25; PB +2)
Actions
Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Bludgeoning damage.
Cat
Tiny Beast, Unaligned
AC 12 Initiative +2 (12)
HP 2 (1d4)
Speed 40 ft., Climb 40 ft.
Mod | Save | ||
---|---|---|---|
STR | 3 | –4 | –4 |
DEX | 15 | +2 | +4 |
CON | 10 | +0 | +0 |
Mod | Save | ||
---|---|---|---|
INT | 3 | –4 | –4 |
WIS | 12 | +1 | +1 |
CHA | 7 | –2 | –2 |
Skills Perception +3, Stealth +4
Senses Darkvision 60 ft., Passive Perception 13
Languages None
CR 0 (XP 10; PB +2)
Traits
Jumper. The cat's jump distance is determined using its Dexterity rather than its Strength.
Actions
Scratch. Melee Attack Roll: +4, reach 5 ft. Hit: 1 Slashing damage.
Constrictor Snake
Large Beast, Unaligned
AC 13 Initiative +2 (12)
HP 13 (2d10 + 2)
Speed 30 ft., Swim 30 ft.
Mod | Save | ||
---|---|---|---|
STR | 15 | +2 | +2 |
DEX | 14 | +2 | +2 |
CON | 12 | +1 | +1 |
Mod | Save | ||
---|---|---|---|
INT | 1 | –5 | –5 |
WIS | 10 | +0 | +0 |
CHA | 3 | –4 | –4 |
Skills Perception +2, Stealth +4
Senses Blindsight 10 ft., Passive Perception 12
Languages None
CR 1/4 (XP 50; PB +2)
Actions
Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Piercing damage.
Constrict. Strength Saving Throw: DC 12, one Medium or smaller creature the snake can see within 5 feet. Failure: 7 (3d4) Bludgeoning damage, and the target has the Grappled condition (escape DC 12).
Crab
Tiny Beast, Unaligned
AC 11 Initiative +0 (10)
HP 3 (1d4 + 1)
Speed 20 ft., Swim 20 ft.
Mod | Save | ||
---|---|---|---|
STR | 6 | –2 | –2 |
DEX | 11 | +0 | +0 |
CON | 12 | +1 | +1 |
Mod | Save | ||
---|---|---|---|
INT | 1 | –5 | –5 |
WIS | 8 | –1 | –1 |
CHA | 2 | –4 | –4 |
Skills Stealth +2
Senses Blindsight 30 ft., Passive Perception 9
Languages None
CR 0 (XP 10; PB +2)
Traits
Amphibious. The crab can breathe air and water.
Actions
Claw. Melee Attack Roll: +2, reach 5 ft. Hit: 1 Bludgeoning damage.
Crocodile
Large Beast, Unaligned
AC 12 Initiative +0 (10)
HP 13 (2d10 + 2)
Speed 20 ft., Swim 30 ft.
Mod | Save | ||
---|---|---|---|
STR | 15 | +2 | +2 |
DEX | 10 | +0 | +0 |
CON | 13 | +1 | +3 |
Mod | Save | ||
---|---|---|---|
INT | 2 | –4 | –4 |
WIS | 10 | +0 | +0 |
CHA | 5 | –3 | –3 |
Skills Stealth +2
Senses Passive Perception 10
Languages None
CR 1/2 (XP 100; PB +2)
Traits
Hold Breath. The crocodile can hold its breath for 1 hour.
Actions
Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Piercing damage. If the target is Medium or smaller, it has the Grappled condition (escape DC 12). While Grappled, the target has the Restrained condition.
Dire Wolf
Large Beast, Unaligned
AC 14 Initiative +2 (12)
HP 22 (3d10 + 6)
Speed 50 ft.
Mod | Save | ||
---|---|---|---|
STR | 17 | +3 | +3 |
DEX | 15 | +2 | +2 |
CON | 15 | +2 | +2 |
Mod | Save | ||
---|---|---|---|
INT | 3 | –4 | –4 |
WIS | 12 | +1 | +1 |
CHA | 7 | –2 | –2 |
Skills Perception +5, Stealth +4
Senses Darkvision 60 ft., Passive Perception 15
Languages None
CR 1 (XP 200; PB +2)
Traits
Pack Tactics. The wolf has Advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Actions
Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Piercing damage, and the target has the Prone condition if it is Huge or smaller.
Draft Horse
Large Beast, Unaligned
AC 10 Initiative +0 (10)
HP 15 (2d10 + 4)
Speed 40 ft.
Mod | Save | ||
---|---|---|---|
STR | 18 | +4 | +4 |
DEX | 10 | +0 | +0 |
CON | 15 | +2 | +2 |
Mod | Save | ||
---|---|---|---|
INT | 2 | –4 | –4 |
WIS | 11 | +0 | +0 |
CHA | 7 | –2 | –2 |
Senses Passive Perception 10
Languages None
CR 1/4 (XP 50; PB +2)
Actions
Hooves. Melee Attack Roll: +6, reach 5 ft. Hit: 6 (1d4 + 4) Bludgeoning damage.
Elephant
Huge Beast, Unaligned
AC 12 Initiative –1 (9)
HP 76 (8d12 + 24)
Speed 40 ft.
Mod | Save | ||
---|---|---|---|
STR | 22 | +6 | +6 |
DEX | 9 | –1 | –1 |
CON | 17 | +3 | +3 |
Mod | Save | ||
---|---|---|---|
INT | 3 | –4 | –4 |
WIS | 11 | +0 | +0 |
CHA | 6 | –2 | –2 |
Senses Passive Perception 10
Languages None
CR 4 (XP 1,100; PB +2)
Actions
Multiattack. The elephant makes two Gore attacks.
Gore. Melee Attack Roll: +8, reach 5 ft. Hit: 15 (2d8 + 6) Piercing damage. If the elephant moved at least 20 feet straight toward the target immediately before the hit, the target also has the Prone condition.
Bonus Actions
Trample. Dexterity Saving Throw: DC 16, one creature within 5 feet that has the Prone condition. Failure: 17 (2d10 + 6) Bludgeoning damage. Success: Half damage.
Elk
Large Beast, Unaligned
AC 10 Initiative +0 (10)
HP 11 (2d10)
Speed 50 ft.
Mod | Save | ||
---|---|---|---|
STR | 16 | +3 | +3 |
DEX | 10 | +0 | +0 |
CON | 11 | +0 | +0 |
Mod | Save | ||
---|---|---|---|
INT | 2 | –4 | –4 |
WIS | 10 | +0 | +0 |
CHA | 6 | –2 | –2 |
Skills Perception +2
Senses Darkvision 60 ft., Passive Perception 12
Languages None
CR 1/4 (XP 50; PB +2)
Actions
Ram. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Bludgeoning damage. If the elk moved at least 20 feet straight toward the target immediately before the hit, the target takes an extra 3 (1d6) Bludgeoning damage and, if it is Huge or smaller, has the Prone condition.
Frog
Tiny Beast, Unaligned
AC 11 Initiative +1 (11)
HP 1 (1d4 − 1)
Speed 20 ft., Swim 20 ft.
Mod | Save | ||
---|---|---|---|
STR | 1 | –5 | –5 |
DEX | 13 | +1 | +1 |
CON | 8 | –1 | –1 |
Mod | Save | ||
---|---|---|---|
INT | 1 | –5 | –5 |
WIS | 8 | –1 | –1 |
CHA | 3 | –4 | –4 |
Skills Perception +1, Stealth +3
Senses Darkvision 30 ft., Passive Perception 11
Languages None
CR 0 (XP 10; PB +2)
Traits
Amphibious. The frog can breathe air and water.
Standing Leap. The frog’s Long Jump is up to 10 feet and its High Jump is up to 5 feet with or without a running start.
Actions
Bite. Melee Attack Roll: +3, reach 5 ft. Hit: 1 Piercing damage.
Giant Badger
Medium Beast, Unaligned
AC 13 Initiative +0 (10)
HP 15 (2d8 + 6)
Speed 30 ft., Burrow 10 ft.
Mod | Save | ||
---|---|---|---|
STR | 13 | +1 | +1 |
DEX | 10 | +0 | +0 |
CON | 17 | +3 | +3 |
Mod | Save | ||
---|---|---|---|
INT | 2 | –4 | –4 |
WIS | 12 | +1 | +1 |
CHA | 5 | –3 | –3 |
Skills Perception +3
Resistances Poison
Senses Darkvision 60 ft., Passive Perception 13
Languages None
CR 1/4 (XP 50; PB +2)
Actions
Bite. Melee Attack Roll: +3, reach 5 ft. Hit: 6 (2d4 + 1) Piercing damage.
Giant Crab
Medium Beast, Unaligned
AC 15 Initiative +1 (11)
HP 13 (3d8)
Speed 30 ft., Swim 30 ft.
Mod | Save | ||
---|---|---|---|
STR | 13 | +1 | +1 |
DEX | 13 | +1 | +1 |
CON | 11 | +0 | +0 |
Mod | Save | ||
---|---|---|---|
INT | 1 | –5 | –5 |
WIS | 9 | –1 | –1 |
CHA | 3 | –4 | –4 |
Skills Stealth +3
Senses Blindsight 30 ft., Passive Perception 9
Languages None
CR 1/8 (25 XP; PB +2)
Traits
Amphibious. The crab can breathe air and water.
Actions
Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Bludgeoning damage. If the target is Medium or smaller, it has the Grappled condition (escape DC 11). The crab has two claws, each of which can grapple one target.
Giant Goat
Large Beast, Unaligned
AC 11 Initiative +1 (11)
HP 19 (3d10 + 3)
Speed 40 ft., Climb 30 ft.
Mod | Save | ||
---|---|---|---|
STR | 17 | +3 | +5 |
DEX | 13 | +1 | +1 |
CON | 12 | +1 | +1 |
Mod | Save | ||
---|---|---|---|
INT | 3 | –4 | –4 |
WIS | 12 | +1 | +1 |
CHA | 6 | –2 | –2 |
Skills Perception +3
Senses Darkvision 60 ft., Passive Perception 13
Languages None
CR 1/2 (XP 100; PB +2)
Actions
Ram. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Bludgeoning damage. If the goat moved at least 20 feet straight toward the target immediately before the hit, the target takes an extra 5 (2d4) Bludgeoning damage and, if it is Huge or smaller, has the Prone condition.
Giant Seahorse
Large Beast, Unaligned
AC 14 Initiative +1 (11)
HP 16 (3d10)
Speed 5 ft., Swim 40 ft.
Mod | Save | ||
---|---|---|---|
STR | 15 | +2 | +2 |
DEX | 12 | +1 | +1 |
CON | 11 | +0 | +0 |
Mod | Save | ||
---|---|---|---|
INT | 2 | –4 | –4 |
WIS | 12 | +1 | +1 |
CHA | 5 | –3 | –3 |
Senses Passive Perception 11
Languages None
CR 1/2 (XP 100; PB +2)
Traits
Water Breathing. The seahorse can breathe only underwater.
Actions
Ram. Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Bludgeoning damage, or the seahorse deals 11 (2d8 + 2) Bludgeoning damage if it moved at least 20 feet straight toward the target immediately before the hit.
Bonus Actions
Bubble Dash. While underwater, the seahorse moves up to half its Swim Speed without provoking Opportunity Attack action.
Giant Spider
Large Beast, Unaligned
AC 14 Initiative +3 (13)
HP 26 (4d10 + 4)
Speed 30 ft., Climb 30 ft.
Mod | Save | ||
---|---|---|---|
STR | 14 | +2 | +2 |
DEX | 16 | +3 | +3 |
CON | 12 | +1 | +1 |
Mod | Save | ||
---|---|---|---|
INT | 2 | –4 | –4 |
WIS | 11 | +0 | +0 |
CHA | 4 | –3 | –3 |
Skills Perception +4, Stealth +7
Senses Darkvision 60 ft., Passive Perception 14
Languages None
CR 1 (XP 200; PB +2)
Traits
Spider Climb. The spider can climb difficult surfaces, including along ceilings, without needing to make an ability check.
Web Walker. The spider ignores movement restrictions caused by webs, and it knows the location of any other creature in contact with the same web.
Actions
Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage plus 7 (2d6) Poison damage.
Web (Recharge 5–6). Dexterity Saving Throw: DC 13, one creature the spider can see within 60 feet. Failure: The target has the Restrained condition until the web is destroyed (AC 10; HP 5; Vulnerability to Fire damage; Immunity to Poison and Psychic damage).
Giant Weasel
Medium Beast, Unaligned
AC 13 Initiative +3 (13)
HP 9 (2d8)
Speed 40 ft., Climb 30 ft.
Mod | Save | ||
---|---|---|---|
STR | 11 | +0 | +0 |
DEX | 17 | +3 | +3 |
CON | 10 | +0 | +0 |
Mod | Save | ||
---|---|---|---|
INT | 4 | –3 | –3 |
WIS | 12 | +1 | +1 |
CHA | 5 | –3 | –3 |
Skills Acrobatics +5, Perception +3, Stealth +5
Senses Darkvision 60 ft., Passive Perception 13
Languages None
CR 1/8 (XP 25; PB +2)
Actions
Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Piercing damage.
Goat
Medium Beast, Unaligned
AC 10 Initiative +0 (10)
HP 4 (1d8)
Speed 40 ft., Climb 30 ft.
Mod | Save | ||
---|---|---|---|
STR | 11 | +0 | +2 |
DEX | 10 | +0 | +0 |
CON | 11 | +0 | +0 |
Mod | Save | ||
---|---|---|---|
INT | 2 | –4 | –4 |
WIS | 10 | +0 | +0 |
CHA | 5 | –3 | –3 |
Skills Perception +2
Senses Darkvision 60 ft., Passive Perception 12
Languages None
CR 0 (XP 10; PB +2)
Actions
Ram. Melee Attack Roll: +2, reach 5 ft. Hit: 1 Bludgeoning damage, or the goat deals 2 (1d4) Bludgeoning damage if it moved at least 20 feet straight toward the target immediately before the hit.
Hawk
Tiny Beast, Unaligned
AC 13 Initiative +3 (13)
HP 1 (1d4 − 1)
Speed 10 ft., Fly 60 ft.
Mod | Save | ||
---|---|---|---|
STR | 5 | –3 | –3 |
DEX | 16 | +3 | +3 |
CON | 8 | –1 | –1 |
Mod | Save | ||
---|---|---|---|
INT | 2 | –4 | –4 |
WIS | 14 | +2 | +2 |
CHA | 6 | –2 | –2 |
Skills Perception +6
Senses Passive Perception 16
Languages None
CR 0 (XP 10; PB +2)
Actions
Talons. Melee Attack Roll: +5, reach 5 ft. Hit: 1 Slashing damage.
Imp
Tiny Fiend (Devil), Lawful Evil
AC 13 Initiative +3 (13)
HP 21 (6d4 + 6)
Speed 20 ft., Fly 40 ft.
Mod | Save | ||
---|---|---|---|
STR | 6 | –2 | –2 |
DEX | 17 | +3 | +3 |
CON | 13 | +1 | +1 |
Mod | Save | ||
---|---|---|---|
INT | 11 | +0 | +0 |
WIS | 12 | +1 | +1 |
CHA | 14 | +2 | +2 |
Skills Deception +4, Insight +3, Stealth +5
Resistances Cold
Immunities Fire, Poison; Poisoned
Senses Darkvision 120 ft., Passive Perception 11
Languages Common, Infernal
CR 1 (XP 200; PB +2)
Traits
Devil’s Sight. Magical Darkness doesn’t impede the imp’s Darkvision.
Magic Resistance. The imp has Advantage on saving throws against spells and other magical effects.
Actions
Sting. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Piercing damage plus 7 (2d6) Poison damage.
Invisibility. The imp casts Invisibility on itself, requiring no spell components and using Charisma as the spellcasting ability.
Shape-Shift. The imp shape-shifts to resemble a rat (Speed 20 ft.), a raven (20 ft., Fly 60 ft.), or a spider (20 ft., Climb 20 ft.), or it returns to its true form. Its statistics are the same in each form, except for its Speed. Any equipment it’s wearing or carrying isn’t transformed.
Lion
Large Beast, Unaligned
AC 12 Initiative +2 (12)
HP 22 (4d10)
Speed 50 ft.
Mod | Save | ||
---|---|---|---|
STR | 17 | +3 | +3 |
DEX | 15 | +2 | +2 |
CON | 11 | +0 | +0 |
Mod | Save | ||
---|---|---|---|
INT | 3 | –4 | –4 |
WIS | 12 | +1 | +1 |
CHA | 8 | –1 | –1 |
Skills Perception +3, Stealth +4
Senses Darkvision 60 ft., Passive Perception 13
Languages None
CR 1 (XP 200; PB +2)
Traits
Pack Tactics. The lion has Advantage on an attack roll against a creature if at least one of the lion’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Running Leap. With a 10-foot running start, the lion can Long Jump up to 25 feet.
Actions
Multiattack. The lion makes two Rend attacks. It can replace one of these attacks with a use of Roar.
Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Slashing damage.
Roar. Wisdom Saving Throw: DC 11, one creature within 15 feet. Failure: The target has the Frightened condition until the start of the lion’s next turn.
Lizard
Tiny Beast, Unaligned
AC 10 Initiative +0 (10)
HP 2 (1d4)
Speed 20 ft., Climb 20 ft.
Mod | Save | ||
---|---|---|---|
STR | 2 | –4 | –4 |
DEX | 11 | +0 | +0 |
CON | 10 | +0 | +0 |
Mod | Save | ||
---|---|---|---|
INT | 1 | –5 | –5 |
WIS | 8 | –1 | –1 |
CHA | 3 | –4 | –4 |
Senses Darkvision 30 ft., Passive Perception 9
Languages None
CR 0 (XP 10; PB +2)
Traits
Spider Climb. The lizard can climb difficult surfaces, including along ceilings, without needing to make an ability check.
Actions
Bite. Melee Attack Roll: +2, reach 5 ft. Hit: 1 Piercing damage.
Mastiff
Medium Beast, Unaligned
AC 12 Initiative +2 (12)
HP 5 (1d8 + 1)
Speed 40 ft.
Mod | Save | ||
---|---|---|---|
STR | 13 | +1 | +1 |
DEX | 14 | +2 | +2 |
CON | 12 | +1 | +1 |
Mod | Save | ||
---|---|---|---|
INT | 3 | –4 | –4 |
WIS | 12 | +1 | +3 |
CHA | 7 | –2 | –2 |
Skills Perception +5
Senses Darkvision 60 ft., Passive Perception 15
Languages None
CR 1/8 (XP 25; PB +2)
Actions
Bite. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Piercing damage, and the target has the Prone condition if it is Large or smaller.
Mule
Medium Beast, Unaligned
AC 10 Initiative +0 (10)
HP 11 (2d8 + 2)
Speed 40 ft.
Mod | Save | ||
---|---|---|---|
STR | 14 | +2 | +4 |
DEX | 10 | +0 | +0 |
CON | 13 | +1 | +1 |
Mod | Save | ||
---|---|---|---|
INT | 2 | –4 | –4 |
WIS | 10 | +0 | +0 |
CHA | 5 | –3 | –3 |
Senses Passive Perception 10
Languages None
CR 1/8 (XP 25; PB +2)
Traits
Beast of Burden. The mule counts as one size larger for the purpose of determining its carrying capacity.
Actions
Hooves. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Bludgeoning damage.
Octopus
Small Beast, Unaligned
AC 12 Initiative +2 (12)
HP 3 (1d6)
Speed 5 ft., Swim 30 ft.
Mod | Save | ||
---|---|---|---|
STR | 4 | –3 | –3 |
DEX | 15 | +2 | +2 |
CON | 11 | +0 | +0 |
Mod | Save | ||
---|---|---|---|
INT | 3 | –4 | –4 |
WIS | 10 | +0 | +0 |
CHA | 4 | –3 | –3 |
Skills Perception +2, Stealth +6
Senses Darkvision 30 ft., Passive Perception 12
Languages None
CR 0 (XP 10; PB +2)
Traits
Compression. The octopus can move through a space as narrow as 1 inch without spending extra movement to do so..
Water Breathing. The octopus can breathe only underwater.
Actions
Tentacles. Melee Attack Roll: +4, reach 5 ft. Hit: 1 Bludgeoning damage.
Reactions
Ink Cloud (1/Day). Trigger: A creature ends its turn within 5 feet of the octopus while underwater. Response: The octopus releases ink that fills a 5-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.
Owl
Tiny Beast, Unaligned
AC 11 Initiative +1 (11)
HP 1 (1d4 − 1)
Speed 5 ft., Fly 60 ft.
Mod | Save | ||
---|---|---|---|
STR | 3 | –4 | –4 |
DEX | 13 | +1 | +1 |
CON | 8 | –1 | –1 |
Mod | Save | ||
---|---|---|---|
INT | 2 | –4 | –4 |
WIS | 12 | +1 | +1 |
CHA | 7 | –2 | –2 |
Skills Perception +5, Stealth +5
Senses Darkvision 120 ft., Passive Perception 15
Languages None
CR 0 (XP 10; PB +2)
Traits
Flyby. The owl doesn’t provoke Opportunity Attack action when it flies out of an enemy’s reach.
Actions
Talons. Melee Attack Roll: +3, reach 5 ft. Hit: 1 Slashing damage.
Panther
Medium Beast, Unaligned
AC 12 Initiative +2 (12)
HP 13 (3d8)
Speed 50 ft., Climb 40 ft.
Mod | Save | ||
---|---|---|---|
STR | 14 | +2 | +2 |
DEX | 15 | +2 | +2 |
CON | 10 | +0 | +0 |
Mod | Save | ||
---|---|---|---|
INT | 3 | –4 | –4 |
WIS | 14 | +2 | +2 |
CHA | 7 | –2 | –2 |
Skills Perception +4, Stealth +6
Senses Darkvision 60 ft., Passive Perception 14
Languages None
CR 1/4 (XP 50; PB +2)
Actions
Multiattack. The panther makes one Pounce attack and uses Prowl.
Pounce. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Slashing damage, or the panther deals 7 (2d4 + 2) Slashing damage if it had Advantage on the attack roll.
Prowl. The panther moves up to half its Speed without provoking Opportunity Attack action. At the end of this movement, the panther can take the Hide action.
Pony
Medium Beast, Unaligned
AC 10 Initiative +0 (10)
HP 11 (2d8 + 2)
Speed 40 ft.
Mod | Save | ||
---|---|---|---|
STR | 15 | +2 | +4 |
DEX | 10 | +0 | +0 |
CON | 13 | +1 | +1 |
Mod | Save | ||
---|---|---|---|
INT | 2 | –4 | –4 |
WIS | 11 | +0 | +0 |
CHA | 7 | –2 | –2 |
Senses Passive Perception 10
Languages None
CR 1/8 (XP 25; PB +2)
Actions
Hooves. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Bludgeoning damage.
Pseudodragon
Tiny Dragon, Neutral Good
AC 14 Initiative +2 (12)
HP 10 (3d4 + 3)
Speed 15 ft., Fly 60 ft.
Mod | Save | ||
---|---|---|---|
STR | 6 | –2 | –2 |
DEX | 15 | +2 | +2 |
CON | 13 | +1 | +1 |
Mod | Save | ||
---|---|---|---|
INT | 10 | +0 | +0 |
WIS | 12 | +1 | +1 |
CHA | 10 | +0 | +0 |
Skills Perception +5, Stealth +4
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 15
Languages Understands Common and Draconic but can’t speak
CR 1/4 (XP 50; PB +2)
Traits
Magic Resistance. The pseudodragon has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The pseudodragon makes two Bite attacks.
Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Piercing damage.
Sting. Constitution Saving Throw: DC 12, one creature the pseudodragon can see within 5 feet. Failure: 5 (2d4) Poison damage, and the target has the Poisoned condition for 1 hour. Failure by 5 or More: The Poisoned target also has the Unconscious condition until it takes damage or another creature takes an action to shake it awake.
Quasit
Tiny Fiend (Demon), Chaotic Evil
AC 13 Initiative +3 (13)
HP 25 (10d4)
Speed 40 ft.
Mod | Save | ||
---|---|---|---|
STR | 5 | –3 | –3 |
DEX | 17 | +3 | +3 |
CON | 10 | +0 | +0 |
Mod | Save | ||
---|---|---|---|
INT | 7 | –2 | –2 |
WIS | 10 | +0 | +0 |
CHA | 10 | +0 | +0 |
Skills Stealth +5
Resistances Cold, Fire, Lightning
Immunities Poison; Poisoned
Senses Darkvision 120 ft., Passive Perception 10
Languages Abyssal, Common
CR 1 (XP 200; PB +2)
Traits
Magic Resistance. The quasit has Advantage on saving throws against spells and other magical effects.
Actions
Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Slashing damage, and the target has the Poisoned condition until the start of the quasit’s next turn.
Invisibility. The quasit casts Invisibility on itself, requiring no spell components and using Charisma as the spellcasting ability.
Scare (1/Day). Wisdom Saving Throw: DC 10, one creature within 20 feet. Failure: The target has the Frightened condition. At the end of each of its turns, the target repeats the save, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
Shape-Shift. The quasit shape-shifts to resemble a bat (Speed 10 ft., Fly 40 ft.), a centipede (40 ft., Climb 40 ft.), or a toad (40 ft., Swim 40 ft.), or it returns to its true form. Its statistics are the same in each form, except for its Speed. Any equipment it’s wearing or carrying isn’t transformed.
Rat
Tiny Beast, Unaligned
AC 10 Initiative +0 (10)
HP 1 (1d4 − 1)
Speed 20 ft., Climb 20 ft.
Mod | Save | ||
---|---|---|---|
STR | 2 | –4 | –4 |
DEX | 11 | +0 | +0 |
CON | 9 | –1 | –1 |
Mod | Save | ||
---|---|---|---|
INT | 2 | –4 | –4 |
WIS | 10 | +0 | +0 |
CHA | 4 | –3 | –3 |
Skills Perception +2
Senses Darkvision 30 ft., Passive Perception 12
Languages None
CR 0 (XP 10; PB +2)
Traits
Agile. The rat doesn’t provoke Opportunity Attack action when it moves out of an enemy’s reach.
Actions
Bite. Melee Attack Roll: +2, reach 5 ft. Hit: 1 Piercing damage.
Raven
Tiny Beast, Unaligned
AC 12 Initiative +2 (12)
HP 2 (1d4)
Speed 10 ft., Fly 50 ft.
Mod | Save | ||
---|---|---|---|
STR | 2 | –4 | –4 |
DEX | 14 | +2 | +2 |
CON | 10 | +0 | +0 |
Mod | Save | ||
---|---|---|---|
INT | 5 | –3 | –3 |
WIS | 13 | +1 | +1 |
CHA | 6 | –2 | –2 |
Skills Perception +3
Senses Passive Perception 13
Languages None
CR 0 (XP 10; PB +2)
Traits
Mimicry. The raven can mimic simple sounds it has heard, such as a whisper or chitter. A hearer can discern the sounds are imitations with a successful DC 10 Wisdom (Insight) check.
Actions
Beak. Melee Attack Roll: +4, reach 5 ft. Hit: 1 Piercing damage.
Reef Shark
Medium Beast, Unaligned
AC 12 Initiative +2 (12)
HP 22 (4d8 + 4)
Speed 5 ft., Swim 30 ft.
Mod | Save | ||
---|---|---|---|
STR | 14 | +2 | +2 |
DEX | 15 | +2 | +2 |
CON | 13 | +1 | +1 |
Mod | Save | ||
---|---|---|---|
INT | 1 | –5 | –5 |
WIS | 10 | +0 | +0 |
CHA | 4 | –3 | –3 |
Skills Perception +2
Senses Blindsight 30 ft., Passive Perception 12
Languages None
CR 1/2 (XP 100; PB +2)
Traits
Pack Tactics. The shark has Advantage on an attack roll against a creature if at least one of the shark’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Water Breathing. The shark can breathe only underwater.
Actions
Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (2d4 + 2) Piercing damage.
Riding Horse
Large Beast, Unaligned
AC 11 Initiative +1 (11)
HP 13 (2d10 + 2)
Speed 60 ft.
Mod | Save | ||
---|---|---|---|
STR | 16 | +3 | +3 |
DEX | 13 | +1 | +1 |
CON | 12 | +1 | +1 |
Mod | Save | ||
---|---|---|---|
INT | 2 | –4 | –4 |
WIS | 11 | +0 | +0 |
CHA | 7 | –2 | –2 |
Senses Passive Perception 10
Languages None
CR 1/4 (XP 50; PB +2)
Actions
Hooves. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Bludgeoning damage.
Scorpion
Tiny Beast, Unaligned
AC 11 Initiative +0 (10)
HP 1 (1d4 − 1)
Speed 10 ft.
Mod | Save | ||
---|---|---|---|
STR | 2 | –4 | –4 |
DEX | 11 | +0 | +0 |
CON | 8 | –1 | –1 |
Mod | Save | ||
---|---|---|---|
INT | 1 | –5 | –5 |
WIS | 8 | –1 | –1 |
CHA | 2 | –4 | –4 |
Senses Blindsight 10 ft., Passive Perception 9
Languages None
CR 0 (XP 10; PB +2)
Actions
Sting. Melee Attack Roll: +2, reach 5 ft. Hit: 1 Piercing damage plus 3 (1d6) Poison damage.
Skeleton
Medium Undead, Lawful Evil
AC 13 Initiative +3 (13)
HP 13 (2d8 + 4)
Speed 30 ft.
Mod | Save | ||
---|---|---|---|
STR | 10 | +0 | +0 |
DEX | 16 | +3 | +3 |
CON | 15 | +2 | +2 |
Mod | Save | ||
---|---|---|---|
INT | 6 | –2 | –2 |
WIS | 8 | –1 | –1 |
CHA | 5 | –3 | –3 |
Vulnerabilities Bludgeoning
Immunities Poison; Exhaustion, Poisoned
Gear Shortbow, Shortsword
Senses Darkvision 60 ft., Passive Perception 9
Languages Understands the languages it knew in life but can’t speak
CR 1/4 (XP 50; PB +2)
Actions
Shortsword. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Piercing damage.
Shortbow. Ranged Attack Roll: +5, range 80/320 ft. Hit: 6 (1d6 + 3) Piercing damage.
Spider
Tiny Beast, Unaligned
AC 12 Initiative +2 (12)
HP 1 (1d4 − 1)
Speed 20 ft., Climb 20 ft.
Mod | Save | ||
---|---|---|---|
STR | 2 | –4 | –4 |
DEX | 14 | +2 | +2 |
CON | 8 | –1 | –1 |
Mod | Save | ||
---|---|---|---|
INT | 1 | –5 | –5 |
WIS | 10 | +0 | +0 |
CHA | 2 | –4 | –4 |
Skills Stealth +4
Senses Darkvision 30 ft., Passive Perception 10
Languages None
CR 0 (XP 10; PB +2)
Traits
Spider Climb. The spider can climb difficult surfaces, including along ceilings, without needing to make an ability check.
Web Walker. The spider ignores movement restrictions caused by webs, and the spider knows the location of any other creature in contact with the same web.
Actions
Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 1 Piercing damage plus 2 (1d4) Poison damage.
Sprite
Tiny Fey, Neutral Good
AC 15 Initiative +4 (14)
HP 10 (4d4)
Speed 10 ft., Fly 40 ft.
Mod | Save | ||
---|---|---|---|
STR | 3 | –4 | –4 |
DEX | 18 | +4 | +4 |
CON | 10 | +0 | +0 |
Mod | Save | ||
---|---|---|---|
INT | 14 | +2 | +2 |
WIS | 13 | +1 | +1 |
CHA | 11 | +0 | +0 |
Skills Perception +3, Stealth +8
Senses Passive Perception 13
Languages Common, Elvish, Sylvan
CR 1/4 (XP 50; PB +2)
Actions
Needle Sword. Melee Attack Roll: +6, reach 5 ft. Hit: 6 (1d4 + 4) Piercing damage.
Enchanting Bow. Ranged Attack Roll: +6, range 40/160 ft. Hit: 1 Piercing damage, and the target has the Charmed condition until the start of the sprite’s next turn.
Heart Sight. Charisma Saving Throw: DC 10, one creature within 5 feet the sprite can see. Celestials, Fiends, and Undead automatically fail the save. Failure: The sprite knows the target’s emotions and alignment.
Invisibility. The sprite casts Invisibility on itself, requiring no spell components and using Charisma as the spellcasting ability.
Tiger
Large Beast, Unaligned
AC 13 Initiative +3 (13)
HP 22 (3d10 + 6)
Speed 40 ft.
Mod | Save | ||
---|---|---|---|
STR | 17 | +3 | +3 |
DEX | 16 | +3 | +3 |
CON | 14 | +2 | +2 |
Mod | Save | ||
---|---|---|---|
INT | 3 | –4 | –4 |
WIS | 12 | +1 | +1 |
CHA | 8 | –1 | –1 |
Skills Perception +3, Stealth +7
Senses Darkvision 60 ft., Passive Perception 13
Languages None
CR 1 (XP 200; PB +2)
Actions
Multiattack. The tiger makes one Pounce attack and uses Prowl.
Pounce. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Slashing damage. If the tiger had Advantage on the attack roll, the target takes an extra 3 (1d6) Slashing damage and, if it is Huge or smaller, has the Prone condition.
Prowl. The tiger moves up to half its Speed without provoking Opportunity Attack action. At the end of this movement, the tiger can take the Hide action.
Venomous Snake
Tiny Beast, Unaligned
AC 12 Initiative +2 (12)
HP 5 (2d4)
Speed 30 ft., Swim 30 ft.
Mod | Save | ||
---|---|---|---|
STR | 2 | –4 | –4 |
DEX | 15 | +2 | +2 |
CON | 11 | +0 | +0 |
Mod | Save | ||
---|---|---|---|
INT | 1 | –5 | –5 |
WIS | 10 | +0 | +0 |
CHA | 3 | –4 | –4 |
Senses Blindsight 10 ft., Passive Perception 10
Languages None
CR 1/8 (XP 25; PB +2)
Actions
Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Piercing damage plus 3 (1d6) Poison damage.
Warhorse
Large Beast, Unaligned
AC 11 Initiative +1 (11)
HP 19 (3d10 + 3)
Speed 60 ft.
Mod | Save | ||
---|---|---|---|
STR | 18 | +4 | +4 |
DEX | 12 | +1 | +1 |
CON | 13 | +1 | +1 |
Mod | Save | ||
---|---|---|---|
INT | 2 | –4 | –4 |
WIS | 12 | +1 | +3 |
CHA | 7 | –2 | –2 |
Senses Passive Perception 11
Languages None
CR 1/2 (XP 100; PB +2)
Actions
Hooves. Melee Attack Roll: +6, reach 5 ft. Hit: 9 (2d4 + 4) Bludgeoning damage. If the horse moved at least 20 feet straight toward the target immediately before the hit, the target takes an extra 5 (2d4) Bludgeoning damage and, if it is Huge or smaller, has the Prone condition.
Weasel
Tiny Beast, Unaligned
AC 13 Initiative +3 (13)
HP 1 (1d4 − 1)
Speed 30 ft., Climb 30 ft.
Mod | Save | ||
---|---|---|---|
STR | 3 | –4 | –4 |
DEX | 16 | +3 | +3 |
CON | 8 | –1 | –1 |
Mod | Save | ||
---|---|---|---|
INT | 2 | –4 | –4 |
WIS | 12 | +1 | +1 |
CHA | 3 | –4 | –4 |
Skills Acrobatics +5, Perception +3, Stealth +5
Senses Darkvision 60 ft., Passive Perception 13
Languages None
CR 0 (XP 10; PB +2)
Actions
Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 1 Piercing damage.
Wolf
Medium Beast, Unaligned
AC 12 Initiative +2 (12)
HP 11 (2d8 + 2)
Speed 40 ft.
Mod | Save | ||
---|---|---|---|
STR | 14 | +2 | +2 |
DEX | 15 | +2 | +2 |
CON | 12 | +1 | +1 |
Mod | Save | ||
---|---|---|---|
INT | 3 | –4 | –4 |
WIS | 12 | +1 | +1 |
CHA | 6 | –2 | –2 |
Skills Perception +5, Stealth +4
Senses Darkvision 60 ft., Passive Perception 15
Languages None
CR 1/4 (XP 50; PB +2)
Traits
Pack Tactics. The wolf has Advantage on attack rolls against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Actions
Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage, and the target has the Prone condition if it is Medium or smaller.
Zombie
Medium Undead, Neutral Evil
AC 8 Initiative –2 (8)
HP 15 (2d8 + 6)
Speed 20 ft.
Mod | Save | ||
---|---|---|---|
STR | 13 | +1 | +1 |
DEX | 6 | –2 | –2 |
CON | 16 | +3 | +3 |
Mod | Save | ||
---|---|---|---|
INT | 3 | –4 | –4 |
WIS | 6 | –2 | +0 |
CHA | 5 | –3 | –3 |
Immunities Poison; Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages Understands the languages it knew in life but can’t speak
CR 1/4 (XP 50; PB +2)
Traits
Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it must make a Constitution saving throw with a DC of 5 plus the damage taken unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.
Actions
Slam. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Bludgeoning damage.