Multiattack. The creature makes two attacks, each must be different types.
Grotesque Limb. Melee Weapon Attack: +3 to hit, reach 9 ft., one target. Hit: (1d8) slashing damage.
Crushing grasp. Melee Weapon Attack: +3 to hit, reach 6 ft., one target.Hit: (1d4+1) bludgeoning damage. Target is now restrained. A creature restrained using this ability can make a DC11 Strength saving throw at the end of their turn, and are released upon success.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Enraged projectile: When 10+ damage is taken (cumulatively), creature targets most recent aggressor. Ranged Weapon Attack: +3 to hit, range 40ft, one target. Hit: (1d8+2) Bludgeoning damage. Target succeeds on a DC15 strength saving throw, or is now prone.
Description
A construct of various humanoid creatures. Obeys the will of its creator, but is easily angered. White, glossy, slightly translucent skin. Moves with sudden, sickly jerks. Asymmetrical and misplaced joints. Emits a deep, curdled screech. When it's body is significantly damaged, it furiously hurls the damaged part at the creature that caused it harm.
Previous Versions
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1/21/2020 8:45:50 AM
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7/19/2020 12:48:14 PM
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7/19/2020 12:49:24 PM
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7/19/2020 12:51:55 PM
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73
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7/19/2020 12:52:49 PM
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73
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