Huge Monstrosity, Chaotic Evil
Armor Class 17 natural armor
Hit Points 48 (6d8 + 18)
Speed 60 ft.
STR
18 (+4)
DEX
10 (+0)
CON
10 (+0)
INT
8 (-1)
WIS
10 (+0)
CHA
3 (-4)
Saving Throws STR +6
Damage Vulnerabilities Radiant
Damage Immunities Necrotic, Poison
Condition Immunities Blinded, Deafened
Senses Passive Perception 16
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Blindsight- creature can sense up to 60 ft while blinded

tremor sense- creature can sense creatures up to 120 ft away without seeing them

 

Actions

Multi attack

Bite- +5 to hit. Creatures within melee ranged are bit and  considered grappled, attack deals 2d8 piercing dmg and 1d10 of poison damage

Tail swing- +3 to hit. Creatures within melee range get hit by its tail

 

Reactions

Bite- cretaures within range are bit and considered grappled

Legendary Actions

Head creation- Roll a d4 on a 1 or 3 a new head protrudes from its body on a 2 or 4 one head falls off. whenever a new head is created it's ac goes up by 1 for each head.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A long serpent held together with magic of a necromancers imagination, given the blessing or curse of a hydra this creature is a formidable foe. Dark black and green skin and dots of ivory and patches of flesh falling off. deep yellow eyes pierce the darkness and strike fear into those who stand against it, The ability to create heads in time of need make it a creature better left alone.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Misc Creature

Habitat: Forest

Knightmare917

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