Shielding: This exosuit has built in shielding. It has 100 temporary hitpoints and at the start of its turn regains 10. It cannot exceed 100.
Pilot Life Support: Microreplicators produce a steady flow of oxygen to the pilot, along with nurishment through injection. Smart systems modify this depending on the pilot.
Exosuit Melee Attack: Make a melee attack within your regular melee reach. +10 to hit. 2d10+5 bludgeoning damage.
Exosuit Leap: Leap to a location within 20 feet, ignoring opportunity attacks.
Concuss: The exosuit emits a hyper-sonic blast from its hand. All creatures in a 15ft cone must make a DC 14 Constitution Saving Throw. On failure they are Deafened and take 4d8 Thunder Damage. On a success they take half as much, and are not Deafened.
Death Blast: Initiates a self destruct sequence. At the start of your next turn, you die instantly, and all creatures in a 15 foot radius must make a DC 17 Dexterity Saving Throw. On failure they take 5d10 Thunder Damage and 5d10 Bludgeoning Damage. On a success they take half as much.
Description
The Zrek Assault Exosuit is a powerful combat shell that was originally designed long ago by Zrekal Corp for private military use. After the creation of the USR, and the end of nationalism; the exosuit was redesigned for extreme environment operations such as welding the gas lines of Calamon, and high micro-asteroid zone EVA ops. It was only after the First Synthetic War that it returned to its original purpose, a weapon of war. The modern version greatly enhances the wearer's combat capabilities, and provides life support in the harshest of conditions.
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