Charge. If the unicorruptor moves at least 20 feet straight toward a target and then hits it with a horn attack on the same turn, the target takes an extra 9 (2d6) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Innate Spellcasting. The unicorruptor's innate spellcasting ability is Charisma (spell save DC 14). The unicorn can innately cast the following spells, requiring no components:
At will: eldritch blast, [/spell], pass without trace
1/day each: bestow curse, fear, darkness,command
Magic Resistance. The unicorruptor has advantage on saving throws against spells and other magical effects.
Magic Weapons. The unicorn's weapon attacks are magical.
Multiattack. The unicorruptor makes two attacks: one with its hooves and one with its horn.
Hooves. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 2) Slashing damage.
Horn. Melee weapon attack: +7 to hit, reach 5 ft. one target. hit: 10 (1d8+4) piercing damage
Horn spike(1/day). Ranged Weapon Attack: +7 to hit, reach 30 ft., one target. Hit: 13 (2d6 + 4) piercing damage. The unicorruptor ejects it's horn at high velocity. the horn regrows at dusk.
Teleport (1/Day). The unicorruptor magically teleports itself and up to three willing creatures it can see within 5 feet of it, along with any equipment they are wearing or carrying, to a location the unicorn is familiar with, up to 1 mile away.
Blip (3/day). If the unicorruptor succeeds a DEX check, it can warp out of the space it was attacked from and appear right behind the attacker.
Counterspell (3/day)
The unicorruptor can take 4 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The unicorruptor regains all spent legendary actions after 3 turns.
Swift hoove slash. The unicorruptor makes (1d6) +DEX modifier attacks with its hooves, dealing (rolled number)d6+4 slashing damage.
Sanguine Shield. The unicorruptor creates a sanguine, magical field around itself or another creature it can see within 30 feet of it. The target gains a +6 bonus to AC until the end of the unicorruptor's next turn.
Heal Self (Costs 2 Actions). The unicorruptor magically regains 8 (1d10 + 2) hit points.
Psychic rage (cost 3 actions). The unicorrupter wails a Horrid cry dealing a full (1d12 + 2) psychic damage or half as much on a successful WIS save. The unicorruptor gains a +7 to strength and +10ft. to walking speed for the next 5 minutes. It cannot reuse this action until after the spell wears off plus (1d8) minutes.
Description
A unicorruptor is created when a unicorn is put under a dark abjuration or curse.its form is bi-pedaled lanky. unlike unicorns, they are nocturnal, solitary, and apex predators.
Unicorruptors have a deep rooted malice towards fey kind, humans, and shape changers (they don't like things to change, change confuses and irritates them).Upon seeing them, they will attack.
"It's hooves resemble large claws and it's horn the size of a person. The mouth no longer resembles an equine, but more of a kraken. The kindness in it's eyes was long gone; it was dead long before we killed it" -Zaeanor the chronicler
if the spell remove curse is cast upon them and succeeds, the creature will revert into a Unicorn.
Lair and Lair Actions
A Unicorruptor Lair
A unicorruptor’s lair might be an ancient ruin emanating a dark energy, a damp bog with heavy fog and a howling wind, or a ravaged forest marked with the husks of plant life and the corpses of it's prey.
Regional Effects
Transformed by the creature’s aberrational presence, the domain of a unicorruptor might include any of the following magical effects:
- Open flames of a nonmagical nature are extinguished within the unicorruptor’s domain. Torches and campfires refuse to burn, but closed lanterns are unaffected.
- When preforming heal spell in the unicorruptor's domain, the caster must make a WIS check or fail the spell entirely.
- A dark blood mist surrounds the lair, causing all vision and to be reduced by 20 feet.
If the unicorruptor dies or is changed into a unicorn, these effects end immediately.
Previous Versions
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