Armor Class
16
Leather
Hit Points
78
(12d8 + 24)
Speed
STR
6
(-2)
DEX
19
(+4)
CON
14
(+2)
INT
13
(+1)
WIS
12
(+1)
CHA
14
(+2)
Saving Throws
DEX +7, INT +4
Damage Vulnerabilities
Radiant
Damage Resistances
Acid, Cold, Fire, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities
Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained
Senses
Passive Perception 19
Languages
--
Challenge
6 (2,300 XP)
Proficiency Bonus
+3
Traits
Amorphous. The assassin can move through a space as narrow as 1 inch wide without squeezing.
Shadow Stealth. While in dim light or darkness, the assassin can take the Hide action as a bonus action.
Sunlight Weakness. While in sunlight, the assassin has disadvantage on attack rolls, ability checks, and saving throws.
Actions
Multiattack. The assassin makes two Shadow Blade attacks.
Shadow Blade. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 10 (3d6) necrotic damage. Unless the target is immune to necrotic damage, the target's Strength score is reduced by 1d4 each time it is hit by this attack. The target dies if its Strength is reduced to 0. The reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a shadow rises from the corpse 1d4 hours later.
Reactions
Reaction Name. Enter the description for your action.
Description
The Assassin wear an emblem of a black sun on a white templar shield
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