Fire Absorption. Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Limited Magic Immunity. The golem is immune to spells of 5th level or lower. It has advantage on saving throws against all other spells and magical effects except as follows. Cold damage slows it (as in the slow spell) for 1 minute, with no saving throw, fire damage breaks any slow effect on the golem.
Magic Weapons. The golem's weapon attacks are magical.
Multiattack. The golem can make three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 20 (2d10 + 9) piercing damage.
Claw. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 16 (2d6 + 9) slashing damage.
Fire Breath (Recharge 5-6). The golem exhales fire in a 60-foot cone. Each creature in that area must make a DC 22 Dexterity saving throw, taking 63 (18d6) fire damage on a failed save, or half as much damage on a successful one.
Description
Ironwyrm Golem An ironwyrm golem is an animated, self-contained furnace built into the shape of a dragon. It measures up to 15 feet in length and typically stands 7 to 8 feet high at the shoulder. Smoke trails from its nostrils except when the creature is at rest, and when animate, it exudes a palpable heat. The ironwyrm golem sometimes uses its breath weapon on itself, in order to restore hit points or negate slow effects.
Comments