Medium Humanoid (Any Race), Any Evil Alignment
Armor Class 10
Hit Points 29 (3d8 + 17)
Speed 30 ft.
STR
10 (+0)
DEX
10 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Relentless. If the Undead Commoner takes 10 damage or less that would reduce it to 0 hit points, it is reduced to 10 hit point instead if it succeeds a DC 13 CON save.

Poisoned Dead. Any creatures hit by an attack of this creature must succeed a DC 12 CON Save or take (2d4) extra poison damage.

Actions

Multiattack. The hoard can make melee attacks equal to hit points divided by 5.

Sharpened Sticks. Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 3 (1d6) bludgeoning damage.

Scratch. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) Piercing Damage.

 

Description

Commoners include peasants, serfs, slaves, servants, pilgrims, merchants, artisans, and hermits.

Monster Tags: humanoid

Habitat: ArcticCoastalDesertForestGrasslandHillUrban

PorusReign

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