Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Chosen of Gruumsh. The orc deals an extra 8 (2d8) damage when it hits with a weapon attack (included in the attacks).
Magic Resistance. Ungrim has advantage on saving throws against spells and other magical effects.
Antimagic Aura. Whilst it's bloodlust is satiated, the dark axe Garrash creates an area of antimagic, as in the Antimagic Field spell, in a 10-foot-aura. At the end of the wielders turn, if it has not successfully hit twice in melee then this effect ends. Reduce the number of required hits to one if the target can cast spells at 5th level or higher.
Multiattack. Ungrim makes three attacks with Garrash.
Garrash. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 22 (1d12 + 8 plus 2d8) slashing damage.
Battle Cry (1/Day). Each creature of Ungrim's choice that is within 30 feet of it, can hear it, and not already affected by Battle Cry gain advantage on attack rolls until the start of Ungrim's next turn. Ungrim can then make one attack as a bonus action.
Parry. Ungrim adds 5 to his AC against one melee attack that would hit him. To do so, he must see the attacker and be wielding a melee weapon.
Ungrim Blacktooth can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Ungrim regains spent legendary actions at the start of its turn.
Attack: Can take one Garrash attack against a creature within 5ft
Unwavering Command (Costs 2 Actions). Up to three allied orcs within 120 feet of this orc that can hear it can use their reactions to each make one weapon attack.
Feed Garrash: Ungrim takes 1d12+4 damage to activate the Antimagic Aura effect
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