Armor Class
10
natural
Hit Points
2
(1d4 - 1)
Speed
20 ft.
STR
12
(+1)
DEX
6
(-2)
CON
16
(+3)
INT
3
(-4)
WIS
6
(-2)
CHA
5
(-3)
Saving Throws
WIS +0
Skills
Perception +14
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Blindsight hearing only , Passive Perception 7
Languages
Common understands the languages it knew in life but can't speak
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Cursed Undead : Never dead but always dying, the zombie spawns with 2 (1d4 - 1) Hit points.
The Necrotic Arts: Creating a zombie does not require much skill nor magic, crating a good one does.
the zombie spawns with (1d8) x 5ft. Walking speed.
Actions
Black Blooded. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. On a hit roll (1d4)
1/-5ft Walking speed.
2/-1 Max Hp.
3/4 bludgoning damage
4/-3 Max Hp.
The effects from multiple of these attacks stack and can be mitigated by a short rest or the Lesser restoration spell.(exept for the bludgoning damage)
Description
Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.
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