Medium Undead, Neutral Evil
Armor Class 10 natural
Hit Points 2 (1d4 - 1)
Speed 20 ft.
STR
12 (+1)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Skills Perception +14
Damage Immunities Poison
Condition Immunities Poisoned
Senses Blindsight hearing only , Passive Perception 7
Languages Common understands the languages it knew in life but can't speak
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Cursed Undead : Never dead but always dying, the zombie spawns with  2 (1d4 - 1) Hit points

The Necrotic Arts:  Creating a zombie does not require much skill nor magic, crating a good one does. 

the zombie spawns with (1d8) x 5ft. Walking speed. 

Actions

Black Blooded. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. On a hit roll (1d4)

1/-5ft Walking speed. 

2/-1 Max Hp. 

3/4 bludgoning damage

4/-3 Max Hp. 

The effects from multiple of these attacks stack and can be mitigated by a short rest or the Lesser restoration spell.(exept for the bludgoning damage) 

Description

Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.

Habitat: Urban

Lilfatherfigure

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