Armor Class
18
Natural armor
Hit Points
35
(7d10)
Speed
35 ft.
STR
8
(-1)
DEX
18
(+4)
CON
15
(+2)
INT
6
(-2)
WIS
8
(-1)
CHA
3
(-4)
Saving Throws
DEX +6, CON +4
Skills
Acrobatics +7, Athletics +5
Damage Vulnerabilities
Thunder
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities
Poisoned
Senses
Darkvision, Passive Perception 11
Languages
--
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Sneak Attack. Once per turn, the assassin deals an extra 11 (3d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't incapicated and the assassin doesn't have disadvantage on the attack roll.
Actions
Multiattack. Assasin makes two attacks (but only one can be made with crossbow).
Action Melee Attack. Dagger: +7 to hit, reach 5 ft., 1 target. Hit: 7 (1d4 + 4) piercing damage.
Action Ranged Attack. Miniaturized Crossbow: +7 to hit, range 50/200 ft., 1 target. Hit: 8 (1d6 + 4) piercing damage.
Description
This magical clockwork assasin robot is unfinished. With more magic it's tough encounter.
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