Medium Monstrosity, Chaotic Evil
Armor Class 14 (natural armor)
Hit Points 65 (10d8 + 20)
Speed 10 ft., swim 40 ft., fly 40 ft.
STR
17 (+3)
DEX
15 (+2)
CON
14 (+2)
INT
6 (-2)
WIS
10 (+0)
CHA
11 (+0)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Passive Perception 10
Languages Aquan
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Clumsy Moves. While the siren is neither flying nor swimming, attack rolls against it have advantage.

Dark Devotion. The ekhidna has advantage on saving throws against being [condition]charmed[condition] or [condition]frightened[condition].

Limited Amphibiousness. The siren can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.

Actions

Multiattack. The ekhidna makes two attacks: one with its claws and one with its tail constrict.

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 3) slashing damage.

Tail Constrict. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage, and the target is grappled (escape DC 14). Until this grapple ends, the creature is restrained, and the ekhidna can't constrict another target.

Shriek. Each creature within 20 feet of the ekhidna that can hear its shriek and that isn't a siren must succeed on a DC 14 Wisdom saving throw or be stunned until the end of the ekhidna's next turn. If a creature's saving throw is successful, the creature is immune to the ekhidna's shriek for the next 24 hours.

Description

Ekhidna

Feral Worshipers. Ekhidna (the sirens’ more feral cousins) are a vicious and dangerous species of siren. It is possible, but not confirmed, that they worship the dreaded krakens like gods of the deep, becoming more powerful and feral as they do. Ekhidna are easily distinguishable from siren by their stronger build, extra-long tail and obviously monstrous face. Needless to say, they never try to seduce sailors but instead descend upon them with wailing fury.

Terrifying Flock. Ekhidnas usually hunt in flocks, making use of their numbers as well as their ability to move effortlessly through water and air. They love to constrict their victims, especially underwater while they drown. Ekhidna's scales glisten underwater, shimmering with power. Threatened or injured ekhidnas will let out a terrifying shriek, leaving their opponents stunned while they escape, and their sisters swoop down for an easy attack.

Habitat: CoastalUnderwater

EleKTriiK

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