Medium Undead, Neutral Evil
Armor Class 10
Hit Points 53 (7d8 + 21)
Speed 30 ft.
STR
16 (+3)
DEX
10 (+0)
CON
16 (+3)
INT
3 (-4)
WIS
10 (+0)
CHA
6 (-2)
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages understands the languages it knew in life but can’t speak
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Death Burst. When the zombie is destroyed, it explodes in a burst of acid and guts. Each creature within 10 feet of it must make a DC 13 Dexterity saving throw, taking 7 (2d6) acid damage plus 7 (2d6) necrotic damage on a failed save, or half as much damage on a successful one.

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 3) piercing damage plus 7 (2d6) acid damage.

Spew Bile (recharge 5-6). The zombie spews bile in 15-foot line. Each creature in that line must make a DC 13 Constitution saving throw, taking 10 (3d6) acid damage plus 10 (3d6) necrotic damage on a failed save, or half as much damage on a successful one.

Description

Zombie

Necromantic energies come from many sources and can affect radically differently a creature, based on its past, condition and environmental factors. Some necromancers constantly experiment on their creations, trying to raise always deadlier servants, while diseases spreading from terrible places can also raise the dead under the right circumstances.

Bloated Zombie

Bloated zombies are repulsive creatures, even by zombie standards. Their bloated body is full of acid bile they can spew at nearby enemies. They are as mindless and stupid as regular zombie and explode in a shower of acidic fluids, bones and gore when destroyed.

Optional: Infestation

Some zombies can transmit a terrible affliction that will in time kill anyone they wound, turning it into one of the undead.

Infestation. When a living creature is wounded by a zombie, it must succeed on a DC 12 Constitution saving throw or become diseased. The diseased target can't regain hit points, and it gains one level of exhaustion for every 24 hours that elapse. If the target dies, it rises as a zombie in the following turn. The disease lasts until removed by the lesser restoration spell or other magic.

EleKTriiK

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