Deadly Ambusher. In the first round of a combat, the ice wraith can make a Freezing Bite attack as a bonus action and has advantage on attack rolls against any creature it surprised.
Evasion. If the ice wraith is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Snowy Stealth. While in a snowy environment, the ice wraith has advantage on Dexterity (Stealth) checks made to hide, and it can take the Hide action as a bonus action.
Freezing Bite. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 18 (2d8 + 9) piercing damage plus 9 (2d8) cold damage. The target must succeed on a DC 14 Constitution saving throw, or for 1 minute, take 9 (2d8) cold damage at the start of each of its turns, its speed is halved; it can take either an action or a bonus action on each of its turns, not both; and it can't take reactions. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Slither Away. The ice wraith adds 3 to its AC against one melee attack that would hit it. To do so, the ice wraith must see the attacker. If the attack misses, the ice wraith moves up to its speed and doesn't provoke an opportunity attack when it moves out of an enemy's reach.
Description
Ice Wraith
"These ice wraiths are lucid, serpentine creatures of magic, as if conjured from the frozen tundra and glaciers of the Frostfell itself." - Galmar Stone Fist
Elemental Serpent. The creature known as ice wraith is an elemental creature with a serpent-like body that usually only appears in the Frostfell and snowy places. It can be very difficult to see due to its transparency and frosty glow. It typically avoid large group of enemies and despise fire. One should carry many torches and other open flames in hope to keep them at bay. Ice wraith are commonly seen in pairs or alone. They are especially deadly when they hunt in pairs, coordinating their attack on the weakest members of the group, hoping to force the others to abandon them.
Fearsome Ambusher. During an ambush, an ice wraith usually waits for a prey to pass by, blending perfectly with its environment. When it attacks, it inflicts as much damage as it can before retreating as quickly as it appeared. It is an extremely agile creature; moving through the air with slithering motions that makes it very difficult to hit at range, and once it enters melee it is incredibly evasive. It slithers in and out of reach with fearsome unpredictability, striking fast and then withdrawing out of reach again. If it meets some resistance it will disappear in the wilderness for a time, letting its bite weaken the wounded before returning. Cruel Scavenger. Unless compelled to, ice wraiths do not serve the Wild Hunt, but can often be seen at the site of an ongoing raid, feeding on the stragglers and the survivors. In this regard, they are akin to vultures following a pack of predators, they hover above the wounded, reveling in their suffering and waiting for the frostbites to incapacitate them and start eating them alive.
Comments