Legendary Resistance (1/Day). If the adelar koehler fails a saving throw, it can choose to succeed instead.
Dread Ambusher. Adelar has advantage on initiative rolls.
Rage Beyond Death. When Adelar drops to 0 hit points he ignites into holy flame and gains 80 hit points.
Zealous Presence. As a bonus action, Adelar unleash a battle cry and up to 10 other creatures of his choice within 60 feet of him that can hear him gain advantage on attack rolls and saving throws until the start of your next turn.
Limited Magic Immunity. The rakshasa can't be affected or detected by spells of 6th level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical effects.
Innate Spellcasting. The rakshasa's innate spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). The rakshasa can innately cast the following spells, requiring no material components:
At will: detect thoughts, disguise self, mage hand, minor illusion
3/day each: charm person, detect magic, invisibility, major image, suggestion
1/day each: dominate person, fly, plane shift, true seeing
Multiattack. The rakshasa makes two claw attacks and one Glaive of the Zealot attack.
Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 5) slashing damage, and the target is cursed if it is a creature. The magical curse takes effect whenever the target takes a short or long rest, filling the target's thoughts with horrible images and dreams. The cursed target gains no benefit from finishing a short or long rest. The curse lasts until it is lifted by a remove curse spell or similar magic.
Glaive of the Zealot. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 16 (1d10 +11) slashing damage plus 13 (1d10+8) necrotic damage.
Polearm Master. While you are wielding a glaive other creatures provoke an opportunity attack from you when they enter Adelar's reach.
Sentinel Attack. When a creature within 5 ft. of Adelar makes an attack against a target other than him, he can use your reaction to make a melee weapon attack against the attacking creature. Creatures provoke opportunity attacks from Adelar even if they take the Disengage action before leaving your reach. When Adelar hits a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn.







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