Huge Undead, Chaotic Evil
Armor Class 14 Natural Armor
Hit Points 144 (9d12 + 81)
Speed 40 ft.
STR
23 (+6)
DEX
13 (+1)
CON
18 (+4)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +2
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages Understands Common and Giant but can't speak
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Brutish Rage: The Zombie Hulk has no regard for friend or foe, it will tear apart and consume whatever may be within reach. To control a Hulk, its creator must succeed a DC 23 Charisma Check.

Actions

Slam. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 12 (1d10 + 6) bludgeoning damage.

Multiattack. The Zombie Hulk makes two fist attacks.

Fist. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) bludgeoning damage

Chain: Melee Weapon Attack: +4 to hit, reach 15 ft., one target. Hit: 6 (3d4) bludgeoning damage. Target must make a DC 23 Dexterity saving throw or be entangled, prone, and pulled within reach of the Zombie Hulk. If pulled within reach the Hulk may make a Fist attack as a bonus action.

Description

Zombie Hulks are huge, almost gorilla-like creatures. They are clad in the moldering apparel they wore when put to rest with a chain on either arm, and carry the stench of decay. They are extremely dangerous, even for their creators, whom generally give commands from a great distance. 

Habitat: Urban

Kaijjin

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