Keen Hearing and Smell. The Alpha Werewolf has advantage on Wisdom Perception checks that rely on hearing or smell.
Spellcasting. The Alpha Werewolf is a 16th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). The Alpha Werewolf has the following Ranger spells prepared:
1st level (4 slots): Cure Wounds, Hunter's Mark
2nd level (3 slots): Pass Without a Trace, Silence, Spike Growth
3rd level (3 slots): Wind Wall, Protection from Energy, Water Walking
4th level (2 slots): Grasping Vine
Multiattack. The alpha werewolf makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 25 (4d8 + 5) piercing damage. If the target is a humanoid, it must succeed on a DC 16 Constitution saving throw or be cursed with werewolf lycanthropy.
Claws. Melee Weapon Attack: +10 to hit, reach 5 ft., one creature. Hit: 17 (3d6 + 5) slashing damage.
Howl of the Wild. The Alpha Werewolf can howl as an action and call 1d6 wolves in as allies, the wolves show up at the end of the Alpha Werewolf's next turn
Description
This is a Ranger turned Werewolf who remained in their wolf form for too long, now permanently in wolf form. The Alpha Werewolf has managed to regain its intelligence, and Ranger training and has now become even smarter then when it was a normal person, and far stronger then its old wolf form.
Comments