Large Undead, Chaotic Evil
Armor Class 14
Hit Points 108 (9d10 + 18)
Speed 50 ft.
STR
18 (+4)
DEX
14 (+2)
CON
15 (+2)
INT
11 (+0)
WIS
17 (+3)
CHA
16 (+3)
Damage Resistances Fire
Damage Immunities Poison
Condition Immunities Charmed, Paralyzed, Poisoned, Unconscious
Senses Darkvision 60 ft., Passive Perception 13
Languages understands all lanuages but can not speak
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Charge. If the unicorn moves at least 20 feet straight toward a target and then hits it with a horn attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Innate Spellcasting. The unicorn's innate spellcasting ability is Strength (spell save DC 14). The unicorn can innately cast the following spells, requiring no components:

At will: chaos bolt, witch bolt, hellish rebuke

1/day each: shatter, lightning bolt, fireball

Magic Weapons. The unicorn's weapon attacks are magical.

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Multiattack. The unicorn makes two attacks: one with its hooves and one with its horn.

Hooves. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Horn. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

 

Legendary Actions

 

 

Description

Immune to poison.

Monster Tags: undead

Habitat: ForestSwampUnderdark

Angus_Mcfife_XVI

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