Undead Fortitude. If damage reduces the undead bat to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the undead bat drops to 1 hit point instead.
Echolocation. The bat can't use its blindsight while deafened.
Keen Hearing. The bat has advantage on Wisdom (Perception) checks that rely on hearing.
Infected Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one creature. Hit: 1 piercing damage.. On a successful hit, the target must throw a Constitution saving throw. On a failed save, the target is poisoned. After each hour after the first bite, the target must roll another Constitution saving throw. On a fail, the target will become undead and lose control over their body. The poison ends after 3 consecutive successes. The poison may also be cured by spells such as Remove Curse or Lesser Restoration.
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