Evasion: Can take the dash or hide action as a bonus action.
Fragmenting arrows: the Kor-Gi are equipped with fragmenting arrows. When they miss with a ranged attack using such an arrow, the target takes half as much damage, unless its AC is equal to or higher than the attackers DEX score. Players can loot fragmenting arrows from incapacitated Kor-Gis, recovering 1d6 per Kor-Gi hunter. A non-Kor-Gi using fragmenting arrows does not benifit from advantage on their attak rolls.
Bite: Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 2 (1d6 + 0) slashing damage.
Shortbow: RangedWeapon Attack: +5 to hit, range 100/200 ft., 1 target. Hit: 7 (1d6 + 3) piercing damage. On a miss, the target takes 3 piercing damage, unless their AC is 16 or higher.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Mini-gnolls that excel in ranged combat and setting ambushes. The Kor-Gi hunter is a standard warrior of this breed.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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