Large Beast, Neutral
Armor Class 12 Natural Armor
Hit Points 35 (1d8 + 7)
Speed 15 ft.
STR
23 (+6)
DEX
5 (-3)
CON
19 (+4)
INT
4 (-3)
WIS
9 (-1)
CHA
15 (+2)
Saving Throws STR +8, CON +6
Skills Athletics +9, Intimidation +8
Damage Vulnerabilities Lightning
Damage Resistances Bludgeoning, Psychic
Senses Tremorsense, Passive Perception 11
Languages Common, Minotaur
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Rage. Once per short rest, the bull can enter a rage.  During the rage, the bull gets a +6 Armor Class bonus and a +2 attack roll advantage.  When raging, the bull cannot be Frightened or Charmed.  The effects of the rage last for 3 rounds.  To enter a rage, the bull must make an Intimidation Check.  The Intimidation Check value must be higher than 15. 

Pain-Fueled Anger.  When the bull's health reaches levels below 15, he gets a +3 advantage on Intimidation Checks.  This makes it easier for the bull to enter a rage.  

 

Actions

Charge.  Once per round, if the bull is at least 20 ft. away from the opponent, the bull can charge, moving up to 35 ft. per movement action.  Charging gives the bull a +4 advantage on the first attack used after using the Charge action.     

Headbutt. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 1 (2d8 + 4) piercing damage.  If Headbutt is used after charging, the opponent must make a successful Strength Saving Throw or be knocked Prone and pushed back 5 ft.  The Headbutt attack can be used as a bonus action after using the Charge action.            

Bite. Melee Weapon Attack: +2 to hit, reach 3 ft., 1 target. Hit: 1 (1d4 + 1) piercing damage.

 

 

Reactions

Rage. Once per short rest, the bull can enter a rage.  During the rage, the bull gets a +6 Armor Class bonus and a +2 attack roll advantage.  When raging, the bull cannot be Frightened or Charmed.  The effects of the rage last for 3 rounds.  To enter a rage, the bull must make an Intimidation Check.  The Intimidation Check value must be higher than 15.  

Description

A bull is a male cow.  They are generally aggressive and you do not want to make them mad.  When provoked, they will charge at their opponent, and slam into them with their powerful horns.  Sometimes they will charge as a group, or "stampede."  

Habitat: GrasslandHillUrban

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