Medium Humanoid (Human), Any Alignment
Armor Class 17 (Heavy Klivanion (Scale Armor), Shield)
Hit Points 120 (20d8 + 40)
Speed 60 ft.
STR
13 (+1)
DEX
12 (+1)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Skills Animal Handling +2
Senses Passive Perception 11
Languages Common Aeillan
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Military Unit. For every 30 hit points lost by the Kontarcon of Aeillan Akritae, it becomes capable of one fewer attack if it uses multiattack. 

Morale. For every 30 hit points lost by the Kontarkon of Aeillan Akritae, make a morale save against charisma (DC 14), it it fails the save, it becomes demoralized, and must, if possible use either a disengage or dash action to attempt to flee from the battlefield. If it has 30 or fewer hitpoints, or it is demoralized when it fails a charisma save the Akritae is destroyed. If the unit is demoralized it may attempt a DC 15 charisma save. If it succeeds, the it loses demoralized and may act normally. 

Aeillan Akritae Tactics. The Aeillan Akritae may use Disengage or Dash as a bonus action. Additionally, once per round, add an additional 26 (4d8 + 8) damage to a successful attack of a kind used by the attack itself. 

Actions

Multiattack. The Kontarcon Aeillan Akritae makes four melee attacks, or four with their Shortbows.

Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 1) piercing damage. 

Handaxe. Melee Weapon Attack: +4 reach 5ft. or range 20/60 ft., one target. Hit  5 (1d6 + 1) slashing damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 1) piercing damage.

Arcing Volley. The Kontarcon selects circular area of 30 ft. in diameter. Creatures in the area must make a dexterity save, (DC 13) or take 6 (1d6 + 2) piercing  damage per 5 ft. the creature occupies. Swarms take double damage.

Description

Aeillan Akritae serve as border guards, law enforcement, and other non-exciting but vitally important roles in Aeillan armies. They are usually lightly equipped, but are well drilled in the tactics of delaying their opponents.

 

Variant Akritae

Penakritae: More professional, and better equipped Akritae. Replace Heavy Kavadion armor with Light Lorikon (Chain Shirt), or more rarely Klivanion (Scale Armor), add Scimitar, Shortsword, or Handaxe, and four Javelins. Challenge rating becomes 1/4.

Chorikritae: Poorer, less professional Akritae. Replace Heavy Kavadion with crude Gambeson (Padded Armor). 

Alogritae: Akritae trained as cavalry, add proficiency with the Animal Handling skill. Replace Heavy Kavadion armor with Klivanion (Scale Armor), add Handaxe. Challenge rating becomes 1/4.

Monster Tags: NPChumanoid

SomeGuy223

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