Large Humanoid (Any Race), Any Alignment
Armor Class 16 (15 with mage armor)
Hit Points 207 (9d20)
Speed 40 ft., fly 40 ft.
STR
14 (+2)
DEX
14 (+2)
CON
18 (+4)
INT
17 (+3)
WIS
12 (+1)
CHA
11 (+0)
Saving Throws INT +6, WIS +4
Skills Arcana +6, History +6
Senses Darkvision Up to 60ft, Passive Perception 11
Languages Common, Goblin, Undercommon Any four languages
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Spellcasting. The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:

Cantrips (at will): fire bolt, light, mage hand, prestidigitation

1st level (4 slots): detect magic, mage armor, magic missile, shield

2nd level (3 slots): misty step, suggestion

3rd level (3 slots): [Tooltip Not Found]

4th level (3 slots): fireball

5th level (1 slot): [Tooltip Not Found]

Actions

Multi attack: it makes four attacks: twice ranged max or four melee attacks.(can combine)

Returning duel bladed shortdsword. Melee or Ranged Attack: +5 to  hit, reach 5 feat. Or range 20/60 ft., one target. Hit: (1d6 + 2) piercing damage.

Description

Mages spend their lives in the study and practice of magic. Good-aligned mages offer counsel to nobles and others in power, while evil mages dwell in isolated sites to perform unspeakable experiments without interference.

Lair and Lair Actions

The lair of unknown is one single room it has a platform in the middle of the room with ramps off either side. He sits cross legged floating above his platform.

Monster Tags: NPC

Habitat: Urban

fightgaming51

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