Stealth Equals Efficiency. The xixchil prefer to strike from surprise or a position of advantage. As a result, it has advantage on Dexterity (Stealth) checks made to hide.
Enzyme Secretion. The xixchil can synthesize a person-specific anesthetic that renders a patient unconscious for the duration of the operation. They can also use this to create poisons. This enzyme soup requires a taste of the subject's or victim's clothing, weaponry, or any object the subject has held in close body contact. A single bite administers the dose, or the saliva can work through food or drink.
Multiattack. The xixchil makes two attacks: one with its bite and one with its claws, or two with its claws.
Poison Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) piercing damage plus 8 (1d6+5) poison damage, and the target must succeed on a DC 14 Constitution saving throw or be poisoned for 1 minute. If the saving throw fails by 5 or more, the target is also paralyzed while poisoned in this way. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (2d6 + 1) slashing damage.
Poison Secretion. If the xixchil has made a successful Bite attack against a target, or otherwise acquired a taste of its target, it can use its reaction to secrete a venomous enzyme and apply it to its weapons, including its claws. This enzyme adds 1d8 poison damage to the attack, as well as a DC 18 Constitution saving throw to avoid being poisoned. If the target fails by 5 or more, it's also paralyzed for the duration. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Description
Xixchil (ZIX-chil) are praying mantis-like "mantoids" who are accomplished craftsmen. Using their fine scalpel-like manipulators at the ends of their forelimbs, they create fine metalwork, clothing, and clockwork devices whose complexity and beauty rival even that of the reigar.
The xixchil's main avocation (some say religion) is surgery. The xixchil believe that the body is like a house, and that one must add to the blank shell to make it truly one's home. Because of this belief, xixchil are very easy to tell apart – their exoskeletons can be covered with inlays, gem settings and other adornments, and they may be grown into fantastic shapes. Most xixchil who deal with humans are named after their "modifications" – Spike, Crest, Hook, and Spinner, for example. The xixchil talent for surgical adornment has found many applications among non-xixchil as well.
Xixchil can synthesize a person-specific anesthetic that renders a patient unconscious for the duration of the "operation". This enzyme soup requires a taste of the subject's (or victim's) clothing, weaponry, or any object that the subject has held in close body contact. A single bite (normal attack roll) administers the dose, or the saliva can work through food or drink.
In this manner the xixchil also create poisons. Once the xixchil has touched the victim, it licks its finger blade to taste the victim's essence and synthesize poison. On the next round, the xixchil bites to administer the poison saliva. Generally, the poison reacts with the victim's body chemistry, paralyzing or killing the victim in one round. The xixchil may also spit the poison onto its finger blades. The saliva must be used within ten turns before it breaks down and becomes useless.
The xixchil communicate among themselves with a complex language of both gestures and spoken words punctuated with sharp clicks of their mandibles. The xixchil mandibles are so complex that they can be used to form the words of humanoid speech.
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