He Comes Back Again and Again: Blessed by the Gods themselves, this undead has to be killed 12 times over before it stays down for good.
Magic Resistance: Has advantage on saving throws against spells
Adaptive Body: When killed, this undead gains resistance against the last damage type that killed it until it dies again
Berserker Rage: Only activates when its summoner has been killed. Enters a rage, and the dice rolled and attack bonus on its standard attacks double.
Legendary Resistance (4 a day)
Multiattack: Melee attack,reach 5 feet,+14 to hit, one target per attack Can attack 3 times a turn with its club,dealing bludgeoning damage (2d12 + 10,doubles to 4d12+ 20 if Berserker Rage is active)
Nine Lives. Can Only be activated on the final life. Target must make a DC 24 dexterity saving throw. On a failure they are knocked into the air and take 40d10 slashing damage.
Legendary Throw: Ranged attack,range 60 feet,+16 to hit, does 12d8 bludgeoning damage.
Only can react with legendary actions.
Gets 3 legendary actions a round
Iron Grasp (Costs 3 actions): Attempts to grapple a target, target must beat a dc 25 spell check
Melee attack (costs 1 action): Uses a melee attack
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A monstrous behemoth with gray skin, only the lower half of its body is covered in plated armor.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
11/3/2020 1:42:25 AM
|
14
|
1
|
--
|
Coming Soon
|
Comments